- Joined
- Feb 26, 2015
- Messages
- 4
- Reaction score
- 0
- First Language
- English
- Primarily Uses
I'm trying to make battle items that allow you to do a certain skill if you use one. For example, if you use the 'Gun' item, the game will bring up a common event that asks you if you want to shoot it. It gives you the amount of bullets you have left, and gives you a choice on whether or not you will shoot this turn. The thing is, if the player decides they don't want to shoot, or if the game tells them they don't have any bullets for the gun, I want them to not end up wasting a turn - because if you use an item, your turn is over.
So, tldr, how I have it set up in shorter terms is:
Gun item. Use in battle > Common Event.
Common event > You have 12 bullets. Shoot? Y/N
Y > Shoot gun.
N > End turn
I want N to bring the player back to their turn without causing a turn to progress.
Is this possible without scripts, or is there one out there that will allow me to do this?
So, tldr, how I have it set up in shorter terms is:
Gun item. Use in battle > Common Event.
Common event > You have 12 bullets. Shoot? Y/N
Y > Shoot gun.
N > End turn
I want N to bring the player back to their turn without causing a turn to progress.
Is this possible without scripts, or is there one out there that will allow me to do this?

