- Joined
- Sep 14, 2014
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- 473
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- RMVXA
I want to make 'key items' unsellable. So when you buy a mining ax you can't resell it later and still be able to mine. I also didn't want to put a conditional branch on every resource you need a key item to gather. I was wondering if anyone had any ideas. Besides changing it costs to zero. I still want them to buy the key items.

