Making Items unsellable.

Tanarex

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I want to make 'key items' unsellable. So when you buy a mining ax you can't resell it later and still be able to mine. I also didn't want to put a conditional branch on every resource you need a key item to gather. I was wondering if anyone had any ideas. Besides changing it costs to zero. I still want them to buy the key items.
 

_Shadow_

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Set value to 0.
Create a custom shop as a Common Event in the Database.
There you can use dialogue to ask for money to buy key items.
Thus you don't use the regular shop.
 

Roninator2

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setting the price to 0 will do it. Items can't be sold if the price in the database is 0.
But if you want the player to be able to buy the item, then in the shop processing for that shop, you just need to specify the price and not use the standard price.
 

Tanarex

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Ok I change the cost to zero for key items in the database. And change the items under shop processing for what I want them to sell for. And now they can't be resold. So one problem fixed. Only a 1,000 more to go. Thanks.
 

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