TrueShadow

Saiyan
Member
Joined
Dec 29, 2019
Messages
17
Reaction score
9
First Language
English
Primarily Uses
RMMV
I'm currently making this game - https://forums.rpgmakerweb.com/index.php?threads/dragon-ball-super-the-legacy-of-goku.136626/ and I would like some help with something. I want to create a skill using Chrono Engine ABS in RPG MV. It is the famous Kamehameha wave from the Dragon Ball Series that I want to create. But I totally don't know how to even create a skill since I have no scripting knowledge. So I tried to modify one of the skills that was already present in the DEMO (I don't specifically recall the name but I vaguely remember it as plasma wave. Not sure though). It did work but then, it didn't look good.

Screenshot 2021-05-18 154805.png

I want it to look like the wave from the Buu's Fury GBA game.






But to do that, I need to add two poses to the skill. One for charging Ki and the other for releasing. I might also want to add two Kamehameha sprites, one for flowing and another for clashing with some barrier.

charging.png

releasing.png

So basically, this is what I want and I hope you understood. I would be really grateful if someone helped me out on this matter
 

Latest Threads

Latest Posts

Latest Profile Posts

Upgraded my avatar to be cuter.
When you look for several things for ages and then suddenly find it all at once.

Status.png
Status2.png
equip.png
I'm going to see if I can set up a triple booting setup. Windows for standard use & gaming, debian for linux development and manjaro for linux gaming, wine & proton use.
Who's got 2 thumbs and discovered an issue with his plugin after deleting the last fully functional copy? This guy xD
Well after a bit of a health break, back to streaming. Going to start in about 30 minutes.


...Also bored and figured I'd stream early on an off day. :LZSsmile:

Forum statistics

Threads
129,697
Messages
1,204,384
Members
170,762
Latest member
zaprobaa
Top