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So during one of my game dev sessions i was thinking about interesting things I could do in the game. One idea I thought of was to have some kind of living weapon that devours enemies and gets stronger for it.

I started thinking about it and went "huh this isn't so bad" My first thought was for a weapon that adds the devour skill, the skill would then call a fairly complicated common event and check that the enemy was under X% health or something and if it was kill it and add 1 to a variable.

I then thought "easy now I just have to get the variable to add to the weapon damage, that shouldn't be hard..." Except it kind of super is.

Then (while I was writing this post even) I thought AHA, I can just add to the actors parameters directly in the common event while recording it in a variable so i can remove it later.

A chunk of thought later and it should work, but it's really not easy.

So I suppose the purpose of this thread is to ask people if they have had any luck with making evolving weapons like this themselves.

But also to ask if anyone knows any ways to call common events from States or to happen on weapon equip or something.

The biggest issues I was having kept being when I needed to tie a specific function to a weapon and make it affect the player. That area seems really limiting I could barely do anything with it.

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