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I want the power of magic to be (noticeably) different based on how "good" the user is with magic.  Meaning, if you choose to invest stat points in magic, all your spells will become more powerful.

Obviously, with damage spells, this is easy to do because of damage formulas.  What is harder and I'm trying to think about are the non-damaging spells.   Some examples:

Barrier - gives a state that reduces damage for 3 turns.  

Poison Mist - chance to inflict poison on all enemies.

Quickness - Increases Agi for 5 turns.

Many games deal with this issue by simply having the player learn stronger spells, like Barrier2, Venomous Fog, etc., that are just stronger versions of the other spell.  I don't want to do this.  Of course, the player will get access to more potent spells as the game goes on, but I want a way to actually increase the power of every spell through a statistic or variable that represents "magic power."   

Looking for some ideas on how to do this...Thank you in advance.  

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