Making Memorable NPCs

Clord

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My RPG project has no save the world theme going on yet but it was a good read.
 

Acetonide

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Admittedly I do not remember any of the NPCs mentioned in your writing, but it was well written and helpful none the least.
 

LieutenantPie

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I know that one way to make NPCs feel more involved is to actually make them more involved. If every NPC has a story, that's all fine and dandy, but if it just feels like you're listening to an NPC's story, then it's not all that great. If the NPC is relevant or important to the entire plot, then that makes them a lot more interesting. Especially if they appear in multiple locations as opposed to never venturing further than a few steps out their front door.

Another easier way to make NPCs memorable is to treat them like normal characters. Think about if everyone in your game was an NPC. If every character in your game just said a few lines of dialog and moved a few steps and had no personality, it wouldn't be a good game, would it? So do the opposite. Give each NPC a personality, and make them interesting. And then your game magically becomes this huge experience and you feel like you're in the game, kinda like what the first post said.
 

servantb7

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Great post. I especially like the part of having NPCs connected to each other in a way that involves the player. Great for optional sidequests and whatnot.
 

telles0808

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Very nice post, thank you man, it really helped.
 
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Allmyfault

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Needles, another well done tut. I've read quite a few of yours and I always remember them when I'm immersed in rpgmaker. Thanks for making our games better. ^^
 

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