- Joined
- Dec 28, 2017
- Messages
- 26
- Reaction score
- 14
- First Language
- English
- Primarily Uses
- RMMV
Hey guys, what's up? Sorry I haven't been around in ages (or, frankly, at all), I've been dealing with a lot of personal issues both IRL and just with myself in general. I hate to seem like one of those people that only come around when they need/want something. I want to get over my social anxiety and interact with the community more seeing as I wanna develop RPG Maker games like the rest of you.
Enough with the depressing stuff, I've come to ask you guys where and how exactly do you get started with your RPG Maker projects? I've got a lot of cool ideas for stories and characters and projects and whatnot, but I don't feel like I can really develop a game singlehandedly. I've tried starting up a full on development team for my previous project, Malachite, before, but after a while, it just kinda fell apart. (I still very much appreciate everyone for at least contributing though </3) I guess if I were to sum it up, it'd go something like this:
1.) How exactly do you join a dev team, even if it's someone else's and you wanna help out with things like artwork, story, sprites, etc.?
2.) How do you start your OWN dev team and manage to keep things steady and organized? My previous one fell apart because any sort of progress we did make would be rare lil chunks of inspiration for plot/characters on my part, and then because of other IRL/online things we would go off and do our own thing instead of working on the project. (No shade towards anyone of course.)
3.) What do you need to accomplish to make a decent game that feels complete? Plot, characters, sprites, combat if applicable, maps, etc.?
Sorry if this sounds all convoluted, I really have no idea what I'm doing and I wanna evolve from a wannabe writer/artist to an indie game developer with a tightly-knit team to help out. Any sort of advice you have would be greatly appreciated!
Enough with the depressing stuff, I've come to ask you guys where and how exactly do you get started with your RPG Maker projects? I've got a lot of cool ideas for stories and characters and projects and whatnot, but I don't feel like I can really develop a game singlehandedly. I've tried starting up a full on development team for my previous project, Malachite, before, but after a while, it just kinda fell apart. (I still very much appreciate everyone for at least contributing though </3) I guess if I were to sum it up, it'd go something like this:
1.) How exactly do you join a dev team, even if it's someone else's and you wanna help out with things like artwork, story, sprites, etc.?
2.) How do you start your OWN dev team and manage to keep things steady and organized? My previous one fell apart because any sort of progress we did make would be rare lil chunks of inspiration for plot/characters on my part, and then because of other IRL/online things we would go off and do our own thing instead of working on the project. (No shade towards anyone of course.)
3.) What do you need to accomplish to make a decent game that feels complete? Plot, characters, sprites, combat if applicable, maps, etc.?
Sorry if this sounds all convoluted, I really have no idea what I'm doing and I wanna evolve from a wannabe writer/artist to an indie game developer with a tightly-knit team to help out. Any sort of advice you have would be greatly appreciated!