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- Sep 4, 2014
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RPG character starts there journey.
RPG character buys a bunch of potions because they understandably need healing items.
RPG character uses and abuses potions to help him/her self level up.
Suddenly, the regular potion doesn't do it for them anymore. They've become desensitized and need something stronger. So they start buying and abusing Hi-potions. That does the job for them, and they continue there trip down trip-y land were they fight "monsters" in some story that plagued there imaginations.
Suddenly, Hi potions don't do it for them anymore and they need max potions. This is when the REAL trip-y stuff starts to assault there senses!
RPG hero "saves the world", but now has a drug addiction
Sorry for the strange intro, it makes my point. How would I prevent this, without using something stagnant like percentages?
RPG character buys a bunch of potions because they understandably need healing items.
RPG character uses and abuses potions to help him/her self level up.
Suddenly, the regular potion doesn't do it for them anymore. They've become desensitized and need something stronger. So they start buying and abusing Hi-potions. That does the job for them, and they continue there trip down trip-y land were they fight "monsters" in some story that plagued there imaginations.
Suddenly, Hi potions don't do it for them anymore and they need max potions. This is when the REAL trip-y stuff starts to assault there senses!
RPG hero "saves the world", but now has a drug addiction
Sorry for the strange intro, it makes my point. How would I prevent this, without using something stagnant like percentages?

