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I think maybe I'm going to do a combination of a restoration stat with wavelengths idea. Also, recovery items that work in different ways. Like bandage would heal maybe like 15% HP, add HP regain and reduce damage rate. While first aid may restore a moderate amount of HP, yet also remove status. While another recovery item would restore lot of hp, maybe like 80% or something
@amerk: yea, I kind of was working on something along those lines. But not sure if people would like a battle mechanic i had for it
Basically, the actor would roll for free skills that would always hit, those would gain CP (Clarity points)
you could use CP for skills that are gained on level up and are always there. but if your CP got too low, you became confused. If it got too high, your stats would drop
Also, now I'm curious about alternatives to HP and am probably going to work on solving this puzzle until i do. than you
@CaptianProton: Your feedback on my recovery items started all this, But honestly, I'm glad I did start this. So thank you
@amerk: yea, I kind of was working on something along those lines. But not sure if people would like a battle mechanic i had for it
Basically, the actor would roll for free skills that would always hit, those would gain CP (Clarity points)
you could use CP for skills that are gained on level up and are always there. but if your CP got too low, you became confused. If it got too high, your stats would drop
Also, now I'm curious about alternatives to HP and am probably going to work on solving this puzzle until i do. than you
@CaptianProton: Your feedback on my recovery items started all this, But honestly, I'm glad I did start this. So thank you
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