- Joined
- Apr 29, 2012
- Messages
- 43
- Reaction score
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- First Language
- Filipino
We all know for once that almost every RPG in existence has an area where you must use brains over brawn. And we don't want the player of our game be like monsters: doing nothing but battling. Hence, we make puzzles in RPGs. But there are times that we need to make variations of puzzles. I mean, you cannot just use a Boulder Maze over and over and over again. So, what puzzles do you have in mind?
(I'm asking the community to gain ideas in making a "castle of nothing but puzzles" dungeon in my game.)
Current ideas in mind:
1. Sokoban. Push all the items to its designated places to proceed.
2. Ice Floor Puzzle. Walk all tiles in an area without repeating stepping on any tile twice. If you've played the 3rd generation Pokemon games and its remakes, you've been probably remembering this in the Sootopolis City gym.
3. Alchemy-like Puzzle. Combine two items from a list to make the needed item to proceed. This puzzle that I have thought is actually inspired from the browser game, "Doodle God" and all it's variations.
(I'm asking the community to gain ideas in making a "castle of nothing but puzzles" dungeon in my game.)
Current ideas in mind:
1. Sokoban. Push all the items to its designated places to proceed.
2. Ice Floor Puzzle. Walk all tiles in an area without repeating stepping on any tile twice. If you've played the 3rd generation Pokemon games and its remakes, you've been probably remembering this in the Sootopolis City gym.
3. Alchemy-like Puzzle. Combine two items from a list to make the needed item to proceed. This puzzle that I have thought is actually inspired from the browser game, "Doodle God" and all it's variations.
