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for those of us who either don't have the time to program semi-random encounters (think "earthbound") or do non-random encounters like "aether chronical's: key to heaven" i'm attempting to come up with ways to make random encounters more bearable in game. here's what iv'e come up with so far
1) set # of steps to 40 on average and increase EXP and gold output by 1/3
this will give you less random encounters, yetyou'll get the same EXP and gold output for that area as if it had been 30 avarege
2) make a simple script that you can set a variable for each area were your garunteed X steps before the game starts calculating for random encounters
afterthought: don't mix 1 and 2, else you'll need to make your maps really big
anyone else have any ideas?
1) set # of steps to 40 on average and increase EXP and gold output by 1/3
this will give you less random encounters, yetyou'll get the same EXP and gold output for that area as if it had been 30 avarege
2) make a simple script that you can set a variable for each area were your garunteed X steps before the game starts calculating for random encounters
afterthought: don't mix 1 and 2, else you'll need to make your maps really big
anyone else have any ideas?


