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- Sep 1, 2013
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What im trying to do is make it so that ranged attacks have their own hit type. I'm using yanfly's FTB and side view battle system so the way the actor responds is nice but when they are a ranged class if i set the hit type to physical the actor will run up and slash the enemy with his bow.
when i set it to magic hit type it does what i want but then it takes into account magic reflect and magic defence on the enemies part. i want the combat triangle to work in my game whereas mage beats melee, melee beats range and range beats mage... but this seems impossible considering there is no ranged attack type.
any ideas?
when i set it to magic hit type it does what i want but then it takes into account magic reflect and magic defence on the enemies part. i want the combat triangle to work in my game whereas mage beats melee, melee beats range and range beats mage... but this seems impossible considering there is no ranged attack type.
any ideas?
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