- Joined
- May 28, 2016
- Messages
- 72
- Reaction score
- 59
- First Language
- English
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- RMMV
In Pokémon Go, you only get some information about your actor's stats. This bothered some people I knew, but it's not as if in other games you get all the information. Is this irritating to most people? And, more importantly, how much information is needed?
In my game, an actor earns new skills if their stats change. For instance, increasing Speed has the character earn skills based on Speed. This makes their stats a very important consideration for my players, but I am starting to think that hiding the intimate details might be more fun to keep away from them. They be able to see how they gain or lose skills as their stats change, so they'll be privy somewhat, but...
I guess this is where my question comes in. How much information do players need when looking at their stats? Exact numbers? None at all? A little bar graph or pie chart? Tallymarks for every ten stat points or something?
What's the word, crew?
In my game, an actor earns new skills if their stats change. For instance, increasing Speed has the character earn skills based on Speed. This makes their stats a very important consideration for my players, but I am starting to think that hiding the intimate details might be more fun to keep away from them. They be able to see how they gain or lose skills as their stats change, so they'll be privy somewhat, but...
I guess this is where my question comes in. How much information do players need when looking at their stats? Exact numbers? None at all? A little bar graph or pie chart? Tallymarks for every ten stat points or something?
What's the word, crew?


