Making sure that all custom resources are included.

EriKita

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When I initiate deployment, I notice that some resources aren't automatically included with the final game folder, especially those that don't originally belong to RPGmaker. Do I have to painstakingly go through every single file?
 

Andar

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If a resource is not included when deploying, it means that the editor does not know that it is used. This can sometimes happen if the resource is used by a Plugin and the Plugin didn't register the resource correctly.

In such a case the easiest solution is to make another map that is not connected to anything in the game and use the resources for something on that map, no matter what. This will tell the editor that the game needs the resource and force inclusion.

An exception to this is if the resource has a filename that does not conform to networking rules. In that case you have to rename the resource, because it don't work on non-windows deployment anyway.
 

Frogboy

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I like Andar's solution better than mine but what I've done is to create an extra folder called Missing Assets along side the one I deploy my project to with the Remove Unused Resources option. Then I play my game and anytime I find a missing asset, I copy it to both the deployed project and the missing assets folder. Take note that the Missing Assets folder should mimic the same folder structure as your main project. When all of your missing assets are there, subsequent deployments just need you to copy everything within this folder and paste it in the deployed project folder. This way, you don't have to go through the trouble of finding them all again when you re-deploy.

But I think I'm going to start using Andar's method. That sounds better.
 

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