socks

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Hi all! Just looking for a bit of insight here.

I'm not really a fan of MV's battle messages, mostly because of the speed at which they run. For my game, I would like the battle log to appear as a text box containing the unique message for the skill/item used, not playing the target animation until the player has hit "Enter."
I'm using Mother 3 as an example. A nod to any plugin that could achieve this effect would be highly appreciated.

Thanks.

1679614518774.png
 
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socks

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Update (and bump),

So I've done some searching, and based on this post, I've managed to modify the battle log in my engine to appear as the game's default text window:

1681549937610.png

While this is a step in the right direction, it is still unclear how exactly I can add input to the battle log, as per the example in my first post. I have been unable to find any guide on achieving a similar effect, which I find strange.

I understand this effect will require scripting to work, and I am a newbie. So I'm requesting that somebody either:
-Show me how to get the effect I want through scripting.
-Explain what area of scripting/codes could theoretically get this effect so that I could research myself.
-Or write up some lines of code that could change the battle log this way (please let me know if this is not the appropriate forum to request scripts).


I hope this is all clear.

Thank you.
 

ATT_Turan

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I don't know how much effort it would be to add a wait for input to the troop interpreter like the game message window has.

The other alternative is to copy the Window_Battlelog methods that display text into a plugin file and replace all the instances of this.push("addtext", with $gameMessage.add( followed by $gameTroop._interpreter.setWaitMode("message");

That way you're actually putting the text into the regular game message window and the engine knows how to interact with waiting for that.
 

Shaz

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I've moved this thread to Plugin Requests. Thank you.

 

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