- Joined
- Feb 23, 2014
- Messages
- 64
- Reaction score
- 15
- First Language
- English
- Primarily Uses
As shown here, I want the footprints to start appearing under the player one after the other when they check the desk. Thing is, the first three on the right work, but the rest don't. It's really strange. I checked, double checked, and triple-checked, but the others have the same events in the proper sequence.
This is the first one on the right. When you use an action on the bench and finish going through dialogue, it sets switch 1 on, letting the first steps pop up. It makes a sound, makes the 'run' switch go on, then uses the self switch A to go to the second event page.
Second one requires the switch 'run' to go on. It does the same thing, then turns 'run2' on. The third requires 'run2' on, then it turns 'run3' on. The same goes for the others. All have the same trigger on, the same options, EVERYTHING is the same except for the fact that 'run' keeps going up to spawn each set of footprints.
As soon as you go in, the fourth from the right and so on starts triggering without me having to check the desk. Why? They should require the one before it to trigger first, and that one only triggers from the desk.
