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- Jun 19, 2022
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hello there, i have a question i'd like to ask. right now, i'm making a skill using common event. it's basically like this:

so what i' trying to do is i'm trying to make a skill using common event. the skill is which you can already see on the picture, will have a timer button on the common event. what i'm trying to make it do is:
when the player press the skill (which in this case is invisibilty skill), it will automatically drain 100 MP and quickly drop player's opacity to 150 then timer start (which i set up to 34 for testing purpose) and when it reaches zero, player's opacity will be back to 255 making them be seen to the enemy.
but when i test it, the only thing happen is player's opacity drop to 150 with with mp got drain by 100 and the timer starts, but when the timer reaches zero, it doesn't turn the player's opacity back to 255.


when the player press the skill (which in this case is invisibilty skill), it will automatically drain 100 MP and quickly drop player's opacity to 150 then timer start (which i set up to 34 for testing purpose) and when it reaches zero, player's opacity will be back to 255 making them be seen to the enemy.
but when i test it, the only thing happen is player's opacity drop to 150 with with mp got drain by 100 and the timer starts, but when the timer reaches zero, it doesn't turn the player's opacity back to 255.