Making TP grant you bonus effects the more you have

Redeye

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I need a way to provide Bonus Effects to the Actor depending on your TP Level. My side project has a character that utilizes TP as a type of "Rage" meter. The character is named Ark, just to make things easier.

According to my notes, Rage is gained via using his Offensive Abilities, which cost HP. The more Rage Ark has, the more damage he deals, and the less HP his abilities cost. I'm looking for a formula that makes him deal somewhere around Double Damage and 50% less HP Costs at 100 Rage, making it so every 1 Rage (1 TP) = +1% Damage Increase & 0.5% HP Cost Reduction.

Ark also can spend his Rage to heal himself via a special skill he has, too. Ark starts with exactly 0 Rage every battle.

So, in short, I'm going to need a plugin that Adds Bonus Effects to TP, and I also need a way to bring his Rage back to 0 at the start of every battle. I'm using Yanfly's Battle Engine and Skill Core to create HP Skill Costs, so therefore I'm going to need the plugin to work with that, too.
 

killerfer

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I think you can achieve that with the tp upgrade plugin (to start all battles with 0 tp) and the ones you already have. As for the skills, make the costs like this:

<Custom HP Cost>cost = (x - (user.tp * 0.05))</Custom HP Cost>x being the initial cost of the skill

As for the damage, just add * (1 + (a.tp * 0.01)) in the formula.
 

Redeye

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I think you can achieve that with the tp upgrade plugin (to start all battles with 0 tp) and the ones you already have. As for the skills, make the costs like this:

<Custom HP Cost>cost = (x - (user.tp * 0.05))</Custom HP Cost>x being the initial cost of the skill

As for the damage, just add * (1 + (a.tp * 0.01)) in the formula.
It actually does work! Thanks!
 

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