- Joined
- Jun 21, 2013
- Messages
- 441
- Reaction score
- 261
- First Language
- English
- Primarily Uses
I need a way to provide Bonus Effects to the Actor depending on your TP Level. My side project has a character that utilizes TP as a type of "Rage" meter. The character is named Ark, just to make things easier.
According to my notes, Rage is gained via using his Offensive Abilities, which cost HP. The more Rage Ark has, the more damage he deals, and the less HP his abilities cost. I'm looking for a formula that makes him deal somewhere around Double Damage and 50% less HP Costs at 100 Rage, making it so every 1 Rage (1 TP) = +1% Damage Increase & 0.5% HP Cost Reduction.
Ark also can spend his Rage to heal himself via a special skill he has, too. Ark starts with exactly 0 Rage every battle.
So, in short, I'm going to need a plugin that Adds Bonus Effects to TP, and I also need a way to bring his Rage back to 0 at the start of every battle. I'm using Yanfly's Battle Engine and Skill Core to create HP Skill Costs, so therefore I'm going to need the plugin to work with that, too.
According to my notes, Rage is gained via using his Offensive Abilities, which cost HP. The more Rage Ark has, the more damage he deals, and the less HP his abilities cost. I'm looking for a formula that makes him deal somewhere around Double Damage and 50% less HP Costs at 100 Rage, making it so every 1 Rage (1 TP) = +1% Damage Increase & 0.5% HP Cost Reduction.
Ark also can spend his Rage to heal himself via a special skill he has, too. Ark starts with exactly 0 Rage every battle.
So, in short, I'm going to need a plugin that Adds Bonus Effects to TP, and I also need a way to bring his Rage back to 0 at the start of every battle. I'm using Yanfly's Battle Engine and Skill Core to create HP Skill Costs, so therefore I'm going to need the plugin to work with that, too.
