So, I'm trying to avoid making "empty" maps - for example, in the forest level, you can pick up unique herbs and then craft them into salves you need to help the withered plants grow, or your in a mining town, which means you can break the rocks scattered around the map to make some quick gold. What game mechanics do you use in your games to make the trip between point A to point B more meaningful, and fun? Keep in mind, I'm looking for mechanics for specific areas - for example, if you have to break rocks in every map, or gather ingredients in every map, it can become a bit tiresome. Let's think of unique ideas for the particular area (dessert, forest, port town, dark cave, etc). Hopefully we can put our heads together and come up with some great ideas!