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All skills would raise/lower different stats of the charecter till the next turn or something like that

Like, if a charecter takes a wide slash/swipe to hit all enemies, wouldnt they be vulnerable for a moment droping there deffense till the end of the turn?

Now you might also give the actor a skill that drops AGI or something. Or an equipment that lowers AGI but raises DEF. So non-strategicly minded players would stumble on the strategy wanting to mitigate the deffense drop. Or strategicly minded players see thats a way to avoid taking lots of damage

Theres a lot more you can do with this. What does everyone think

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