- Joined
- Mar 5, 2014
- Messages
- 950
- Reaction score
- 403
- First Language
- Polish
Hi guys,
I'm having some trouble with implementing my weapon system... I only now realized that the ''variance'' when adding skills is a % value. I always thought it's simply a +/- that much final damage.
This is a pretty major problem, as I've designed the whole weapon system around the idea of some weapons being more reliable than others and I'm not a big fan of %s when the actual values are very small - 100 hp at the start, not much per level. 50 damage is a huge deal, so an easy +/- 10 damage would really help with balancing instead of using something like 33%.
Is there some way to change it to what I'm looking for?
Thanks!
I'm having some trouble with implementing my weapon system... I only now realized that the ''variance'' when adding skills is a % value. I always thought it's simply a +/- that much final damage.
This is a pretty major problem, as I've designed the whole weapon system around the idea of some weapons being more reliable than others and I'm not a big fan of %s when the actual values are very small - 100 hp at the start, not much per level. 50 damage is a huge deal, so an easy +/- 10 damage would really help with balancing instead of using something like 33%.
Is there some way to change it to what I'm looking for?
Thanks!

