WickBRSTM

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Hi! This is my first thread here, so I'll do my best to keep my request brief.

I am making a game that has both YEP_CreditsPage and MOG_TitlePictureCom. To briefly summarize their function so we're on the same page, YEP_CreditsPage opens a window with customizable entries for credits that can link back to each credit's source/website of preference, and MOG_TitlePictureCom adds layers to the title screen for the title and commands so that you can customize them with pictures of your choice. However, these plugins don't seem to mix too well together- opening the Credits tab on the title screen doesn't stop the title and command images from being drawn while it is open. I don't want to get rid of either plugin necessarily, so I have a few ideas for how I could potentially solve this:

1. Make the credits page viewable in the main menu instead. I managed to comment out the code that adds the command to the title screen, but I can't figure out how to add it to the main menu. I have YEP_MainMenuManager installed, and YEP_CreditsPage includes the plugin command "OpenCreditsWindow", but I don't exactly know what to do with this information. Nothing I tried seems to make the menu open the credits window.

2. Figure out how to draw the window on the highest layer, over the images. The much more preferable solution, but I don't know if this is easier or harder than #1.

3. Recommend a different credits plugin. Kind of a last resort because the only other credits plugin that comes close to what I want is SRDude's but his requires a prerequisite plugin that breaks my project. The others are just a scrolling image, which is nice, but I want a list of some kind that preferably can incorporate links back to each contributor's work.

I'll go ahead and include a list of my enabled plugins in case something else is causing a conflict but I kinda doubt it. Rearranging them didn't seem to do much. Here they are, regardless:
- YEP_CoreEngine
- CTB_ExitCommand (just adds an exit command back to the title screen)
- MOG_TitlePictureCom
- YEP_LoadCustomFonts
- YEP_MainMenuManager
- YEP_MessageCore
- YEP_X_ExtMesPack1
- YEP_X_ExtMesPack2
- A miscellaneous quick script that just realigns the choice box to the message box when the latter is resized
- YEP_OptionsCore
- YEP_AnimateTilesOption
- YEP_FpsSynchOption
- YEP_CreditsPage
- YEP_KeyboardConfig
- YEP_CreditsPage

Thank you so much, and have a wonderful day!
 
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ATT_Turan

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You could always include an external PDF that has clickable links, and refer to it in your credits.

You can also try reordering your plugins so that the title screen is lower than the credits page.

To add it to your main menu, you can't use the plugin command, you have to reference the actual function. However, as mentioned in the documentation, it only works properly from the map. So trying to call it from another scene (like the main menu) wouldn't work, you'd have to figure out how to close that first, then call the credits.
 

WickBRSTM

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You could always include an external PDF that has clickable links, and refer to it in your credits.

You can also try reordering your plugins so that the title screen is lower than the credits page.

To add it to your main menu, you can't use the plugin command, you have to reference the actual function. However, as mentioned in the documentation, it only works properly from the map. So trying to call it from another scene (like the main menu) wouldn't work, you'd have to figure out how to close that first, then call the credits.
Reordering the plugins doesn't seem to affect the layer priority, unfortunately. Good idea though. And yeah, I worried it might not be all too compatible with the menu. For now I'll probably just go the route of having a credits PDF, just really liked this plugin since it can hyperlink from the game itself, but hopefully I can get this to work another time.
 

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