Making your own simple, easy Battle HUD, how?

ShadowDragon

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@KawaiiKid while dev tools open with F8 in version 1.5.x and F12 for version 1.6.1
SRD_SuperToolEngine reverse it to F8 while F12 opens the tool engine.
the SuperTool Engine alone have Menu editor, and 2 dev tool, SRD_HUDMaker add HUD
to the tools to use.

what the errors tells is hard to say. I can look into it, but I dont have that issue.
you get a promp to restart the MV engine or the plugindata base so its ready to use.
 

KawaiiKid

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@KawaiiKid while dev tools open with F8 in version 1.5.x and F12 for version 1.6.1
SRD_SuperToolEngine reverse it to F8 while F12 opens the tool engine.
the SuperTool Engine alone have Menu editor, and 2 dev tool, SRD_HUDMaker add HUD
to the tools to use.

what the errors tells is hard to say. I can look into it, but I dont have that issue.
you get a promp to restart the MV engine or the plugindata base so its ready to use.
I have no idea why this is happening either. I made a short recording of what I'm doing just to make sure I'm not doing anything wrong, and my results:
 

ShadowDragon

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I know srd tools can be below YEP, and hudmaker below.
can you try to make a new project (et keycode 124 (f12) there.

and see if its working? else PM me, and I help you there or we get fall far from
this subject.
 

KawaiiKid

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That did work. So I'm assuming it has something to do with when I installed 1.6.1 on my previous project? I wonder what I could do to get around to fixing this problem.
 

KawaiiKid

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Update. I fixed this. I just did the reverse steps to update and for some reason that worked. Initially I updated a while back by dragging the updated files from a new project (all the .js other than plugins) and the index.html to the new project. This time I dragged all the files from the old project into a blank updated project and for some reason this worked. Hope this helps anyone in the future having the same issues!
 

ShadowDragon

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than your project was on 1.5.x and it wont work on 1.6.1 if you didn't update your project.
if you update to a new version, make sure to update your project too.

also a common mistake :)
 

KawaiiKid

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On the subject of this plugin, I'm trying to make a condition while making this battle hud so that the element only appears if it's that party member's turn / selected. I know nothing of javascript so looking over the charts I just assumed it would be $gameParty.members()[n]._selected but this doesn't work. Anyone have any ideas?
 

ShadowDragon

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you need to look around this one scriptcall.

it works if you have 2+ members and 1 HUD to see which turn it is:

"BattleManager.actor().actorId()"
 

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