- Joined
- Oct 6, 2012
- Messages
- 172
- Reaction score
- 34
- Primarily Uses
How do you guys make your worlds feel alive? I'm looking for some ideas since I can't thinking of how to do some more complex ones.
Some things I use to make it feel alive are random spawn variables which changes who is in an area at the time, or I'll use it to change what a person says when you talk to them. I also change what people say after some events or if you complete a quest for them.
My project also includes an adventurers guild and after the first pseudo boss fight you get an item that the guild offers you quests when you're out in the field, and if you don't accept them someone else might do it, or something bad might happen because the situation never got taken care of. Or when you do accept a quest, they may have a time limit of 2 days or else the bandits that were threatening the town have thoroughly ransacked the town and left
Some things I use to make it feel alive are random spawn variables which changes who is in an area at the time, or I'll use it to change what a person says when you talk to them. I also change what people say after some events or if you complete a quest for them.
My project also includes an adventurers guild and after the first pseudo boss fight you get an item that the guild offers you quests when you're out in the field, and if you don't accept them someone else might do it, or something bad might happen because the situation never got taken care of. Or when you do accept a quest, they may have a time limit of 2 days or else the bandits that were threatening the town have thoroughly ransacked the town and left

