- Joined
- Mar 23, 2015
- Messages
- 32
- Reaction score
- 35
- First Language
- English
- Primarily Uses
- RMMV

SYNOPSIS
Malifex is the culmination of a story that has been lurking in my mind for many years, it has had a few previous iterations in RPG Maker VX Ace. However with the birth of my Son I decided to start again in earnest, so that he could enjoy the game some day.
I have used RPG Maker MV for this project and utilised some custom graphics and with the aid of the wonderful community resources managed to compile an hour of game play so far.
I envision the project will contain around ten hours of gameplay at completion.
Malifex is story driven RPG, focusing on character interactions and relationships. The overarching story will have the characters travelling far and wide in a world filled with lore, history and secrets.
Malifex takes place in a world known as Estoria, created by a benevolent deity known as Ophia. The singular land mass has been shattered apart during an event known as the “Cataclysm”. It’s populous struggled to reconcile the event and as a result fought bitterly in the belief they knew how best to serve Ophia.
Only two great civilisations remain, the strong and proud Kingdom of Helivigar in the East and the Republic of Krovikia in the West.
The Republic of Krovikia triumphed in the “War of Faith” leaving the Kingdom of Helvigar a broken puppet state of the Republic. It’s people now struggle to rebuild and try to come to terms with their new way of life, under the constant watchful eye of the Republic.
In the Kingdom of Helivigar, in the small town of Oakheart, with a young man named Jack, this is where the story begins. A victim of the long war, Jack now lives with his Uncle. He could never imagine what is in store for him.
FEATURES
- Four main character party focusing on character development and interactions.
- A world rich in history, lore, myth and secrets.
- Combat features include: Weapon and armour augmentation. Weapon Unleash skills. Overkill mechanics. Custom skill types.
- Help rebuild Helivigar: Town improvement and trading mechanics.
- Discover the truth: The History of Estoria is told to the player in many differing recollections and passed down stories. Discovering the true history and secrets will directly affect the games final outcome.
- Meet the creditors: As a thank to the people on the forums that provide such amazing resources. I will add named NPCs’ in various locations within world as an extra thanks for their great work.
IMAGES/SCREENSHOTS

SCREENSHOT: Title screen.

SCREENSHOT: Breakfast at the Hunters Lodge.

SCREENSHOT: Emissary's speech in the town of Oakheart.

SCREENSHOT: Deep within the Temple of Trials.

SCREENSHOT: Custom witch Battler.

CHARACTER ART: Agent Victoria of the Krovikian Republic.

CHARACTER ART: Lilith, Queen of the Sunken Tower of Malifex, Arch demon, Harbinger of Destruction.
CHARACTERS

Name: Jack of Oarkheart.
Class: Ebon hand
Personality: Impulsive, loyal, mischievous, unforgiving.
Biography: Jack lost his parents to the "War of Faith". He spent most of his childhood within an orphanage until his Uncle came to claim him. Now he serves as an apprentice in the secretive Brotherhood of the Ebon Hand.

Name: Senga of Darkhallow.
Class: Witch.
Personality: Bright, quick, insecure, prudish.
Biography: Senga spent her youth in the same orphanage as Jack. However no one came to claim her. Her road to adulthood was far harsher, until fate intervened and she joined the Coven of Darkhallow.

Name: Reesa (Little leaf in the wind).
Class: Huntress.
Personality: Proud, brave, naive, shallow.
Biography: Reesa was born into the Frost Peak Clan, heir to the title of Grand Chieftain of the Clan. However the small fact of her grandmother having only sons and her mother dying in childbirth, in a matriarchal society may have caused some complications.

Name: Bowagrias
Class: Templar.
Personality: Humble, laconic, hero complex, zealot.
Biography: Bowagrias was born into a great and noble House of the Krovikian Republic. However a death in his immediate family during his youth affected him greatly. Thus he relinquished all claims of titles and wealth and chose to join the Serphim Knights.
PLOT
The game begins in time after the "War of Faith", the Republic of Krovikia have subjugated the Kingdom of Helivigar. Krovikia has brung with it a watchful eye and the teachings, known as the new Tenants of Ophia. All magical arts and use of magical artefacts are prohibited and strictly restricted use is reserved for the worthy.
Our main protagonist Jack of Oakheart is an apprentice of the Order of the Ebon Hand, a organisation forced into secrecy by the new Tenants of Ophia. An ancient and noble order which fought alongside King Ragnar of Helivigar during the "War of Faith" and latterly helped protect the populace against the ever increasing threat of monsters caused by the corruption during the event known as the "Cataclysm".
The restriction of magic use and artefacts have made the noble orders search for power elsewhere, thus the Order of the Ebon hand now strike deadly contacts with Demons in return for crystallised "Soul Gems". The Demons power is bound to the wearers gauntlet.
A series of events unfold that leads our protagonist to have a far more powerful Demon than he could ever imagined bound to his gauntlet. However she has no wish for "Soul Gems", her demand will lead him to the farthest parts of Estoria and he will discover the truth between the myth, legend, history and even the truth behind the event known as the "Cataclysm".
Our main protagonist Jack of Oakheart is an apprentice of the Order of the Ebon Hand, a organisation forced into secrecy by the new Tenants of Ophia. An ancient and noble order which fought alongside King Ragnar of Helivigar during the "War of Faith" and latterly helped protect the populace against the ever increasing threat of monsters caused by the corruption during the event known as the "Cataclysm".
The restriction of magic use and artefacts have made the noble orders search for power elsewhere, thus the Order of the Ebon hand now strike deadly contacts with Demons in return for crystallised "Soul Gems". The Demons power is bound to the wearers gauntlet.
A series of events unfold that leads our protagonist to have a far more powerful Demon than he could ever imagined bound to his gauntlet. However she has no wish for "Soul Gems", her demand will lead him to the farthest parts of Estoria and he will discover the truth between the myth, legend, history and even the truth behind the event known as the "Cataclysm".
FACTIONS
The Kingdom of Helivigar.
A once strong and proud kingdom, now a puppet state of the Republic of Krovikia. The Kingdom followed the Old Tenants of Ophia, which taught that the event known as the "Cataclysm" was a result of greed within the populace. Thus magic use had been limited and solely used for the greater good. Its populous grew into a culture where any decadence would be severely disdained. As such its people wear sombre colours and regard hard work and devotion to Ophia as there highest aspiration.
The Republic of Krovikia.
Krovikia is a rich merchant Republic which has thrived on magic use ever since "Ophia's Revelation". It is led by seven noble houses of Krovikia known as the "Enclave". Ever since the "Cataclysm" the Republic has struggled to maintain its supply of magical artefacts. A large amount of the Republics landmass is desert and only habitable through the use of magic. Its people live in a merchant caste system where gathering wealth is their highest aspiration. As such its populous wear garish clothing and cover themselves gaudy colours and trinkets.
The Order of the Ebon Hand.
The noble order of the Ebon Hand gained its name by its members using the darkened magical stones, which fell to the earth after the eruption of the of the mountain known as "Ophia's Lance" during the "Cataclysm". The magical stones were sometimes tainted by corruption and would poison the user, thus they used to gauntlets to harness their powers. After the "War of Faith" the members of the order now look elsewhere for their power.
The Coven of Darkhallow.
The coven has been active since "Ophias Revelation" using magic to help the local populace in their day to day lives. Since the "War of Faith" many other covens have been persecuted for heresy and disbanded. However the Darkhallow Coven remains strong and works hand in hand with the Order of the Ebon Hand to hold back the tide of corruption.
The Frost Peak Clan.
The people of the Frost Peak Clan once lived at the foot of the mountain known as "Ophia's Lance". Unknowing to them they lived next to and drank waters that ran through the highest concentration of magical stones in existence. As a result the populous enjoyed benefits to health and longevity. However they were forced to flee from their homes during the "Cataclysm" and settled in northern Helivigar. The clan leadership shifted in the fallout, the females blamed the males for the loss of their homeland. The clan now disregard the Ophain faith and worship the mountains sea and sky in a strict matriarchal society.
The Order of the Seraphim Knights.
Is a Ophian military order with the mission of maintaining and protecting sites of religious significance. The fortress of the Seraphim Knights is sited on a Island in the south, far away from the Warring states of Krovikia and Helivigar. Now the war is over, the Order has moved in to protect the sites of interest. Most of the populace believe that the Seraphim Knights were a myth and legend and not a living breathing order.
A once strong and proud kingdom, now a puppet state of the Republic of Krovikia. The Kingdom followed the Old Tenants of Ophia, which taught that the event known as the "Cataclysm" was a result of greed within the populace. Thus magic use had been limited and solely used for the greater good. Its populous grew into a culture where any decadence would be severely disdained. As such its people wear sombre colours and regard hard work and devotion to Ophia as there highest aspiration.
The Republic of Krovikia.
Krovikia is a rich merchant Republic which has thrived on magic use ever since "Ophia's Revelation". It is led by seven noble houses of Krovikia known as the "Enclave". Ever since the "Cataclysm" the Republic has struggled to maintain its supply of magical artefacts. A large amount of the Republics landmass is desert and only habitable through the use of magic. Its people live in a merchant caste system where gathering wealth is their highest aspiration. As such its populous wear garish clothing and cover themselves gaudy colours and trinkets.
The Order of the Ebon Hand.
The noble order of the Ebon Hand gained its name by its members using the darkened magical stones, which fell to the earth after the eruption of the of the mountain known as "Ophia's Lance" during the "Cataclysm". The magical stones were sometimes tainted by corruption and would poison the user, thus they used to gauntlets to harness their powers. After the "War of Faith" the members of the order now look elsewhere for their power.
The Coven of Darkhallow.
The coven has been active since "Ophias Revelation" using magic to help the local populace in their day to day lives. Since the "War of Faith" many other covens have been persecuted for heresy and disbanded. However the Darkhallow Coven remains strong and works hand in hand with the Order of the Ebon Hand to hold back the tide of corruption.
The Frost Peak Clan.
The people of the Frost Peak Clan once lived at the foot of the mountain known as "Ophia's Lance". Unknowing to them they lived next to and drank waters that ran through the highest concentration of magical stones in existence. As a result the populous enjoyed benefits to health and longevity. However they were forced to flee from their homes during the "Cataclysm" and settled in northern Helivigar. The clan leadership shifted in the fallout, the females blamed the males for the loss of their homeland. The clan now disregard the Ophain faith and worship the mountains sea and sky in a strict matriarchal society.
The Order of the Seraphim Knights.
Is a Ophian military order with the mission of maintaining and protecting sites of religious significance. The fortress of the Seraphim Knights is sited on a Island in the south, far away from the Warring states of Krovikia and Helivigar. Now the war is over, the Order has moved in to protect the sites of interest. Most of the populace believe that the Seraphim Knights were a myth and legend and not a living breathing order.
DEMO
The following demo comprises of approximately three hours of game play. It is designed to be played by people who have knowledge of RPG Maker format and as such does not have tutorial segments. The scope of the demo is to introduce the world of Malifex prior to the main story enfolding. I hope you enjoy it and would love to hear your thoughts.
https://www.dropbox.com/sh/w394s7kiroj58a1/AACjKADeAWfFqZt_kCJwEhQfa?dl=0
https://www.dropbox.com/sh/w394s7kiroj58a1/AACjKADeAWfFqZt_kCJwEhQfa?dl=0
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