- Mar 13, 2012
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- Primarily Uses
Maliki's Dual Wield
Features: This Plugin allows developers to define weapons as "two-handed".
What this will do is allow the weapon to only be equipable in the "first" weapon slot.
Updated to allow "shield" weapons in off-hand.
Updated to correct Optimize issue.
Updated to allow placing "shield" weapons in armor category in item menu.
Updated to allow one handed actors access to shield weapons in off hand.
Updated to allow Dual Wielding of two-handed equips.
Updated to allow renaming of offhand slot.
Updated to allow offhand weapons to offset stats by percentage.
Updated for compatibility with Yanfly's Attach Augments. (And my Augment Extension by proxy)
Updated for compatibility with Yanfly's Equip Core. Also added a param to determine whether weapons need to be equipped in the main hand before they can be equipped to the off hand.
Updated to allow "sub-weapons" which will not have animations shown while weapon is in off-hand. (
Updated to allow "sub-weapons traits", a set of traits which only affect the user when a weapon is equipped in the off hand!
Updated to allow "main weapons traits", a set of traits which only affect the user when a weapon is equipped in the main hand!
Also reworked the plugin a bit to allow any "Non-shield" weapons to be equippable in either hand.
Updated to allow "Double-grip traits", a set of traits which only affect the user when the weapon is equipped without any other weapon equipped in the other hand!
Updated to fix bugs with the "Optimum" equip command.
Also added support for reworking equip stat differences in the default shop scene.
Devs can now utilize all stats when comparing equips. (This value is expressed as a single "Potential" stat)
Updated to expand Shop Scene functionality a bit.
Also reworked trait system to combat in-game lag.
Howto: After installing the plugin, locate any weapon(s) you want to be two-handed in your database and add the tag <twohand> to the weapon's note field. That's it!
Weapons can be designated as off-hand only weapons by placing <shld> in their notebox.
Note that the plugin's file name must not be changed.
(Optional steps as well as detailed instructions can be found in the Help section.)
Plugin Conflicts: There shouldn't be any conflicts with this plugin, however let me know if any are found and I'll try to correct them.
Permissions: This plugin can be used in any project, commercial or otherwise, as long as credit is given.
Thanks to YanFly, Yami, Tsukihime, Nelderson, Mellye, Bobstah, Fomar and and the rest of the awesome RPG Maker community for providing examples and assistance. I really couldn't have done this scripting stuff without you guys!