Maliki's Dual Wield ver 2.3c

Discussion in 'JS Plugin Releases (RMMV)' started by Maliki79, Nov 8, 2015.

  1. Moo

    Moo Veteran Veteran

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    Thank you for reply quickly !

    I download the version of the first page of this post, it's good ?

    Finally i find a way with the common event and simply with the base system of chrono engine, but... It's will be the top of the top :) if your plug-in work with chrono engine !

    If shield is not a "shield" type that probably can't work with it, perhaps by add some code but.. I'm not dev, don't worry I find an other way if it's not possible.

    Bye and thank for reply.
     
    #81
  2. Maliki79

    Maliki79 Veteran Veteran

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    Post the link to the other plugin and I will see about making a shield patch.
     
    #82
  3. Moo

    Moo Veteran Veteran

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    #83
  4. Maliki79

    Maliki79 Veteran Veteran

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    Ok. I won't worry about it then.

    Take care and good luck.
     
    #84
  5. Moo

    Moo Veteran Veteran

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    Thank you, the RPGm community is very cool, and reactive, but i don't want you lost time because I think that the Mog tool map system probably can't work with two weapons also, in this state perhaps if he make updates or add a "two hand" system, and I just see that Shield is just a part of problem :)

    I will use a simple system, I make classes that can or cannot equip shields, for some of classes I add items like focus, totem etc.. who are like shields and allow guards, it work fine for now !

    Bye and thank for sharing your work.
     
    #85
  6. Arise

    Arise Veteran Veteran

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    Hello! Thanks for this plugin! Is awesome because it lets me equip two weapons, instead of a single one.

    I have only a single problem so far, it seems the Optimize is placing a weapon tagged with <mainWeaponOnly> in the second slot. Manual placing weapons does not allow for this, but the Optimize is flawed.
     
    #86
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  7. Maliki79

    Maliki79 Veteran Veteran

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    I'll look into the issue as soon as I can.
     
    #87
  8. Arise

    Arise Veteran Veteran

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    I think I "fixed" it after also adding <handnshld> tag to the actor.

    This is how I have everything configured so far, if anyone else would like a dual weapon configuration for their game:

    So actor has <handnshld> tag and Slot Type: Dual Wield.
    First weapon has: <mainWeaponOnly> tag.
    Second weapon has: <shld> tag.

    Actor class is using tags like from YEP_EquipCore.js:
    <Equip Slot>
    Main Weapon
    Main Weapon
    ...
    ...
    ...
    </Equip Slot>


    And in Types tab I have Main Weapon and Secondary Weapon on first two positions.
    The plugin seems to overwrite (this is ok with me) the second element in the list (Secondary Weapon) with the Off Hand weapon from MalDualWield.js plugin.


    For calculating attacks I'm using <damage formula> tags from YEP_DamageCore.js to calculate damage based on the weapon used.
     
    #88
  9. Maliki79

    Maliki79 Veteran Veteran

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    Glad you found a workaround.
    I was able to find and (hopefully) fix the optimize issue.
    Feel free to redownload the plugin to apply the fix.
    Thx
     
    #89
  10. Arise

    Arise Veteran Veteran

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    Thanks!
    Tested and seems to work without <handnshld> tag for the actor.
     
    #90
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  11. tito

    tito Villager Member

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    I get this issue every time I click on 'Equip':
    "TypeERROR: Cannot read property 'setObject' of undefined".
    https://ibb.co/gMD5pT

    Can anyone please help me? @Maliki79 ?

    [​IMG]
    [​IMG]
     
    Last edited: Jul 31, 2018
    #91
  12. Maliki79

    Maliki79 Veteran Veteran

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    It is likely a conflict with other plugins. What other equip related plugins are you using?
     
    #92
  13. RespectWomen

    RespectWomen Acoustic Child Veteran

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    @Maliki79 I started getting the same error as the guy above.

    [​IMG]

    edit: figured it out...stupid mistake, but i could have sworn it worked below yanfly equip before.
     
    Last edited: Oct 19, 2018
    #93
  14. Maliki79

    Maliki79 Veteran Veteran

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    I'll look into it.

    Edit: Glad to hear you got it working.
     
    Last edited: Oct 19, 2018
    #94
  15. Izimori Anahuyu

    Izimori Anahuyu Villager Member

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    "(Optional) You can tag any weapons with <OffhandAdjust: x> with x being a number. This will allow the specific weapon to use the given value instead of the default."

    … What exactly will it use the given value for? What is it that this is adjusting?

    Do I need to do anything to use the sicript in a commercial game?
    -----------------------------------------------------------------------------------------------------------------
    Less important question:
    Also, is it possible to make it so weapons\armour with type 'None' to be equiped by all actors\classes?
    Or allow enemies to equip 'None'-typed weapons\armours to augment their stats - e.i. three incubi, but the troop event box gives one of them a rusty axe, which has no weapon type, and is unequipable by the player - even if they obtain it - unless they cheat.
     
    #95
  16. Afaryz

    Afaryz Veteran Veteran

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    Hey,

    I tested the plugin out and it works really well. Well done!

    However one problem I got is, that even if I use a Shield (with the shieldnotetag and as Weapon[thats correct?]) The system thinks I dual wield. Because of that the default Animation occurs with the double hit. Is that on purpose or did I something wrong?

    regards Afaryz
     
    #96
  17. Maliki79

    Maliki79 Veteran Veteran

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    It was probably an oversight on my part. I'll revisit this plugin and correct that.
     
    #97
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  18. Afaryz

    Afaryz Veteran Veteran

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    This would be great! Your Plugin fits very well in my needs for my project :)

    regards

    Afaryz
     
    #98
  19. Maliki79

    Maliki79 Veteran Veteran

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    Hmmm... The first thing that comes to mind: Does the shield have a default weapon animation set? If you don't wanna see one, it should be set to none in the database.
    If you still see the error, let me know.
     
    #99
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  20. Afaryz

    Afaryz Veteran Veteran

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    U got dayum right, that was the problem! Mybad...

    thanks for the fast reply. I will also check your other cools plugins and the demo of calibur :)

    regards Afaryz

    Edit:

    Is there a conditional branch script for the Offhand? I mean something like if character has offhand change picture or something like that.
     
    Last edited: Jul 19, 2019
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