- Nov 5, 2015
- Reaction score
- Primarily Uses
Hmmm, can I ask why you use weapons instead of armors?
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I technically wrote this plugin for myself to see if I could and cause at the time, there weren't any plugins that had this functionality. After it was done I released it since I figured others would wanna use it.Oh I see, I haven't looked at the default coding for equipment yet. Everyone else seems to be doing stuff like that so I figured I'd wait and see what everyone else makes before I make something in that area. With my luck I'd write something and there would be 3 others just like it lol
This plugin is dependent on the dual wield trait.Thank you for the plugin. I was wondering if you could make the two-handed part of this script be unlocked if you have a skill. Similarly to Bravely Default.
Any ideas? Or how I would go about editting it?
Bravely Default had it so you could dual wield no matter what (with penalties) but you could either have a passive skill called "Two-handed" that makes a weapon turn two handed and doubles it's physical attack or "Dual Wield" that makes it so no penalty for dual wielding. Does that make sense?This plugin is dependent on the dual wield trait.
You can utilize any plugin that grants permanent states to give dual wield once the skill is learned.
You can, of course, edit the plugin if you want.
If you give a scenario for using this plugin, I could see about editing it.
(I must admit, I don't remember much of Bravely Default.)
Ok. Dual wielding is a trait in RPG Maker. Therefore, you can assign it via States dynamically.Bravely Default had it so you could dual wield no matter what (with penalties) but you could either have a passive skill called "Two-handed" that makes a weapon turn two handed and doubles it's physical attack or "Dual Wield" that makes it so no penalty for dual wielding. Does that make sense?
I guess what I am asking is it possible to dynamically assign the two-handed ness through Skills or what-have you.
In order to use it, you have to first give the involved actor(s) the dual wield trait.I assume that the 'handnshld' tag for classes is made to allow shields or weapons in the off hand, but it doesn't work, what it does is make options not appear. xD
So, you'd like a state to allow a two-handed weapon to be equipable in both hands?Hello Maliki79,
I just wonder something ?
Does your plugin can bear the "Monkey grip" states ( or trait maybe) that Enables holding a two-handed weapon in one hand.. ? or not ?
If not, could it be workable in a further update ?
Have a nice day ^^!
So, you'd like a state to allow a two-handed weapon to be equipable in both hands?
So you could have two two-handed weapons equipped together?
Something like that, but my real motivation is to have a two-handed sword, spear or great-axe in one hand and a shield on the other. That's the real trick i want to get. Imagine in the aftermath a big barbarian with two big axes, a monk fight with two sticks, and warrior with two spears. Could be Greats Enemies xD' !!!
In order to use it, you have to first give the involved actor(s) the dual wield trait.
You also have to tag their class with the handnshld notetag.
Once that is done, any weapon tagged with shld will show up in the actor's second slot and no normal weapons should appear there.
Did you follow these steps?
If so, what options were not appearing and how did you set the actors and weapons up?
(Screenshots would be helpful)
I've had the same problems, too with the Buckler shield!
How do I call the second weapon slot "Off-hand?"