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Exactly how did you set up your actors in your database?


Did you follow the help instructions for creating and tagging weapons/shields?


(Remember, shields have to be set as weapons in the database and then tagged properly to show up.)


This plugin doesn't currently change the names of the equipment slots.  I'll look into a way to do it, but for now, they share whatever name you use for the main weapon's slot in your database.

How do I call the second weapon slot "Off-hand?"


Btw, The only problem I have is that I have to give shields a weapon type in order for my characters to be able to use them.
 
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The only problem I have with shields is that they have to have a weapon type so the actors can use them, their weapon type can't be "None".
 

Maliki79

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How do I call the second weapon slot "Off-hand?"


Btw, The only problem I have is that I have to give shields a weapon type in order for my characters to be able to use them.

Updated to allow renaming of the offhand slot.  Please DL the updated plugin and follow the instructions in the help section.

The only problem I have with shields is that they have to have a weapon type so the actors can use them, their weapon type can't be "None".

If you set the weapon/shield to None, no one will be able to equip them. Whether you use this plugin or not.


You don't have to make all of your actors Dual Wielders.  If you want a shield to remain armor and equippable, just set them up normally (without the dual wield trait.)


If you want them to dual wield but equip a shield weapon type only in the off hand, just tag the class notes of the actor with the handnshld tag.


If you need more assistance with setting up your actors, let me know. 
 
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Ok.  Dual wielding is a trait in RPG Maker. Therefore, you can assign it via States dynamically.


What I think you'd need to do your idea  would require manipulation of passive states.


From what I could gather, you'd need 3 states:


A Two-Hand state which would lock slot 1 (second weapon slot) and give an atk boost to the actor.


A Two-Weapon state that allows dual wielding but gives a penalty to hit%


And a Dual-Wield state that simply allows dual wielding normally (as provided by this plugin).


Now, I'm guessing you want to make it so these states are applied as you equip weapons.


It can likely be done, but would require reworking this plugin a bit as your request is not really within this plugin's scope.


If you don't mind the states as I described them above, then it shouldn't be a problem to implement without editing anything.

Do you know any way to do the things in that box?
 

Maliki79

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Yes.  As I  stated, you'd need some sort of passive state plugin to do it easily and that you'd have to find on your own.
 
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Yes.  As I  stated, you'd need some sort of passive state plugin to do it easily and that you'd have to find on your own.

But I want to make sure your weapons' attack power doesn't get cut in half when you're using a shield! (Assuming you're dual wielding.)
 
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Maliki79

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But I want to make sure your weapons' attack power doesn't get cut in half when you're using a shield!

The stats of equips are not changed by this plugin.


While making it so might be a nice idea for a later update, currently this plugin doesn't do it.


Updated!  Weapons can now be altered to give a percentage of their original stats while in the off hand.
 
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The stats of equips are not changed by this plugin.


While making it so might be a nice idea for a later update, currently this plugin doesn't do it.


Updated!  Weapons can now be altered to give a percentage of their original stats while in the off hand.

Do shields follow the same rule?
 

Volcore

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Hey, I was wondering, is it possible to change the name of the dual wield slot?
 
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Maliki79

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Hey, I was wondering, is it possible to change the name of the dual wield slot?

Sure is!


Just download the latest version of the plugin(1.7 as of this post).  You can rename the offhand slot in the plugins parameters.
 

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Cool Thanks! 
 

budhi

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Hi Maliki....


Thanks for this plugin. It's cool.....


BTW.... I think, your plugin miss ----- this._itemWindow.hide(); ----- in onItemOk function
 

Maliki79

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The default didn't have it, and I see no need for it.


If it's causing a problem, let me know and I'll add it.


But as it seems it's more a personal choice and you clearly understand scripting, you can edit and add it in for your project if you like.
 

budhi

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The default didn't have it, and I see no need for it.


If it's causing a problem, let me know and I'll add it.


But as it seems it's more a personal choice and you clearly understand scripting, you can edit and add it in for your project if you like.

Hmmm owh.... maybe coz I am use yanfly plugin to......


after actor use the equip.... the windows not back to equip list, it stay in Item Window
 

Maliki79

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Yes.  I noticed YF uses it in his Equip_core plugin.


Try moving my plugin either above or below it to see if that helps.  otherwise, I can do a quick fix for you.
 

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This is a very interesting plug in for dual-wielding. 


As for people who using Yanfly's plugins, you need to have this above the Equip_core Plugin.


Anyways, the only complaint that I have is that once you put a weapon/shield in the 2nd slot, you can no longer remove it. You can only swap it out with another weapon or shield. I'm not sure if this is because of Yanfly's plugins, or part of the plugin itself. 2 handed weapons works fine, but when you do the hand and shield tag and shld tag, you can't take off the shield anymore. Only swap it out. I guess this normally wouldn't be an issue since if you using hand and shield, you would never really need to remove the shield...
 

Maliki79

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Thanks for the compliments and critiques.


(And thanks for the nod about YF's Equip Plugin.  I made my own Equip Scene and didn't give compatibility too much thought.)


The need to swap out shields first was done intentionally, but you should be able to remove it.  There should be an -UNEQUIP- option to remove the


shield (or any weapon) at the end of the item list. 


(This might be a conflict caused by YF's plugin. Heh heh...)


You should not be able to remove the main weapon while a shield or off-hand item is equipped.


I could at some point revisit the plugin and see if I can make it more end-user friendly, but I primarily made it for my own game and to that end, it works fine.
 

Artorius300

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I found a bug. when i equip or unequip a weapon, the equip list appears, but it appears below a cape of the "weapon equip" like the image. As you can see, there's a dagger, but the definition is about a sword. If I press down or up, the information changes to my another equipped armors.


When that occurs, If I press "Esc" the equip react and I can navegate through "Equipo, Optimizar, Borrar and Salir"92358ed7-4a19-4b30-9947-80640ace98b2.png


F8  screen:


16aa0921-97b7-4465-811f-7f89596fd9a4.png


EDIT: I just opened and Stalk you a little bit and i found the Maliki's Attach augments.


Because I have attach augments of Yanfly-sama, After of installing it the bug doesn't appear anymore. Srry! 
 
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Maliki79

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I found a bug. when i equip or unequip a weapon, the equip list appears, but it appears below a cape of the "weapon equip" like the image. As you can see, there's a dagger, but the definition is about a sword. If I press down or up, the information changes to my another equipped armors.


When that occurs, If I press "Esc" the equip react and I can navegate through "Equipo, Optimizar, Borrar and Salir"View attachment 42113


F8  screen:


View attachment 42114


EDIT: I just opened and Stalk you a little bit and i found the Maliki's Attach augments.


Because I have attach augments of Yanfly-sama, After of installing it the bug doesn't appear anymore. Srry! 

Weird... But at any rate, I'm glad the plugins are working ok.
 

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