The class system is in the latest version. It contains about 8-15 hours of gamplay, a balance update, a more fleshed out tutorial to help ease players into the battle system, and more. Give it a shot! This game is inspired by the 2D JRPG's of the 90s that involves a dynamic action packed battle system. Taking full inspiration from Final Fantasy 5 this game incorporates a unique job system as well as delivers a rich and engaging story and a memorable cast of characters. The game takes place in the fantasy world of Gethelese that's full of beautiful locals, powerful fiends, and plenty of Mana Raiders where you follow the cunning and capable thief named Aksil on his quest to take the biggest score of a lifetime. However, he soon finds out that he dove into a plot far greater than he could have ever imagined. This is a hobby project of mine and I have no desire to ever make this commercial. I haven't completed much but if enough people insist I will continue to develop this project. SCREENSHOTS Spoiler A vast world to explore: There are many places to travel to in the land of Gethelese. It begins with a beautiful overworld shot of just a portion of the world map. Action Input Battle System: Time your attacks to deliver the pain! The battles are fast, fun, and hard to master. Each weapon has a unique attack sequence that you will have to learn how to use over the course of the game. Have fun experimenting with over 18 different weapon types! Active Dodge System: Dodging the enemy is all in your hands! By using any of the directional buttons you can avoid the enemy's attacks! But beware, not every attack can be dodged, which is why... Active Block System: You can actively block the enemy's attacks with your equipped shields! Instead of inputting a simple guard command for the whole turn you can pick and choose which attacks you want to block on the fly, adding a whole new layer of strategy to the game! But don't get too comfortable, blocking consumes MP and depending on the shield it can consume a lot of it. Which is why you might want to... Active Parry System: Parry! That's right, you can parry some of your opponents attacks! Master your timing and make your opponents look inept by parrying their attacks at the touch of your fingertips. You can even parry projectiles! A beginning Tutorial: Feeling a little overwhelmed with the combat system? That's okay, we start you off with a very basic tutorial before we set you off on your adventure. Training Dummy System: Anytime you want to test out a new weapon or get some practice in good old Kaazaq is there for you. He can help you practice evading the enemy's attacks or be a simple training dummy to practice your timing with new weapons you acquire throughout your journey. You'll always find him hanging around weapon shops and places you might need him. Hidden Chest System: Many areas throughout the game have multiple hidden passage ways that lead to Hidden Chests! So keep a look out and try to collect them all. You'll also be rewarded for how many you find throughout your journey by an NPC. You'll be informed on how many hidden chests there are when you enter an area. And how many you have left to find. You'll even be informed if you have already found all of the hidden chests in an area you revisit. The game also involves plenty of puzzle solving to break up the action in between battles. CLASSES Spoiler Here is a small list of some of the classes that will be available. I have more planned but these are the ones that I have finished so far. The demo does indeed contain the class change feature but you'll have to get through a couple of hours of story to unlock it. Caster This is the basic freelance class that is good for almost any situation but lacks innate abilities like the other classes. They can wield any weapon and have a lot of ability slots. This class does not learn any abilities. Palyth Essentially the "Tank" class of the game. These warriors have very high defense and hp and specialize in reducing the block cost of shields for the whole party. They don't have many ability slots but they make up for it by having many equipment slots and a large array of powerful weapons to use. Iynvyk Caster The "White Mage" of the game. They focus on keeping the party healed and protected with different barriers. They also have decent defense and offense but their magic isn't as strong as other magic based classes. Blavyk Caster The "Black Mage" of the game. They have a selection of multiple offensive spells that they can learn, particularly elemental spells. With their high magical attack they can deal a lot of damage to targets that are weak to magic and or a particular element. The trade off is that they are quite frail and don't have many equipment slots. This class has increased magical damage the more Blavyk Casters you have in your party. Ruuk The thieves of the game. They don't have many skills that can be used in battle but they make up for it by being able to make dungeon crawling a lot easier. They make hidden chests a lot easier to find, reach places other classes cannot on the map, and unlock chests and doors. They can also steal from enemies during battle as well as scan them to see how powerful they are. This class innately has less of a chance to be surprised and has a high chance of getting preemptive attacks on the enemy. Argyk Warrior They're essentially the physical versions of Blavyk Casters. They can boosts the party's elemental damage and give an elemental property to their attacks. This class innately boosts the user's elemental damage by a large margin. Stagyk Caster A magical class that specializes in afflicting the opponent with nasty status effects. They're also quite efficient at buffing the party and debuffing enemies, but watch out, enemy Stagyk Casters can be just as threatening. This class will apply the maximum buff or debuff limit whenever they cast a stat altering spell. Vuardra The "Dragoon" class of the game. These warriors are highly effective against fighting fiends, particularly dragons. They innately reduce the damage they take from fiends and dragons and can buff the party's damage against them. They also have access to the extremely powerful "Zuuwl" ability which allows them to leap high into the air and crash down on the opponent dealing massive damage. This technique deals +50% against dragons but requires a spear to be executed. These warriors don't have many skills but they make up for it by being the absolute best at what they do. Jynnth These assassins are excellent at taking down single targets. They can boosts the party's critical rate and critical damage during battle as well as their agility. Jynnths come innately equipped with the Eyrbos ability which allows them to automatically dodge virtually any attack for little MP in place of a shield. If they have a Katana or Dagger equipped they can automatically counter the opponent with a 'back stab' that can instantly dispatch any foe that is not immune to death. Overall a highly effective end game class. Myvyk Caster Warriors that specialize in mimicking fiend's attacks. Once they have extracted an ability from a fiend they can use it themselves, thus making the class only as strong as the player is dedicated to mastering it. There are a plethora of abilities for this class to learn and some are among the strongest in the game. This class also has great physical and magical stats and a heavy array of weapons, ability slots, and equipment slots. GAMEPLAY Spoiler KNOWN BUGS Spoiler Here are a few known bugs that you should watch out for. They are mainly plugin related so there is very little I can do about them at the moment. But I would appreciate any help. Sometimes when using skills that target all allies they will be used on the enemies instead. I'm using Yanfly's Target Core & Selection Control scripts(most of my plugins are mainly Yanfly's). I personally think either of those scripts are bugged but let me know if you ever had trouble with these scripts. Counter attacks occur even when the user should not be able to. Baring death if the target is supposed to be immobilize or does not have enough MP they will still counter attack if they were targeted twice during the same skill. Again I'm using Yanfly's Counter Control plugin and I think it might be bugged. The ever popular audio bug. Just about everyone has encounter MV's audio bug so I won't say much here but I will mention the fact that since my project requires little to no lag it can really take its toll on the playing experience. Sometimes the enemy's whole turn will be delayed, so when the battle turn actually ends then they will perform whatever action they were going to do. On the surface it might not seem like a big deal but in my troops tab I have a hidden actor that is set to use a skill that displays the battle hud, so after the enemies perform their actions you won't be able to see your hud(you can still select whatever you're going to select if you memorize the positioning of your abilities). This also causes the enemy to act after the state counter has passed which can really hurt the player. I think this bug is related to Yanfly's Battle Engine Core plugin since it is the only major plugin that I have that affects turns in battle. This is very hard to recreate so solving this will be difficult. Possibly related to the above problem, sometimes the enemy(or I guess even actors) will ignore the battle +speed and use whatever skill they were going to use. This can be really annoying since certain skills were just not meant to be performed before others. This isn't game breaking but it is definitely a nuisance. I think it has something to do Yanfly's Battle Engine Core plugin but I'm not sure. Probably one of the more heinous bugs but apparently if you have a character that is using the Equip Shields Ability and has a shield equipped and remove the ability the shield that they were using will be duplicated. This is a major game breaking bug but I don't have a clue on how to fix this. DOWNLOAD LINK Spoiler Here is the dropbox link to the demo. If you encounter any bugs let me know and I'll try to fix them immediately. If you're having trouble with the link let me know, this is my first time sharing a link through dropbox. As always any feedback is appreciated. WARNING If you have a slow computer then I highly suggest not playing it, or at the very least take it into consideration when critiquing it. This game is highly reliant on high performance so if you have a potato computer I can almost guarantee you'll have a miserable time playing it.