- Mar 26, 2014
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Thanks man I appreciate it.ping me so I can redownload the next version, didn't had the time to play it.
so didn't got many bugs to reports, will do in the next version when possible
and when able. to busy in RL at the moment.
I have some more videos for you guys to check out. The maps and battlebacks for this new area are a bit more fleshed out now. I'm sure some of you guys already have an idea as to what this area is all about but most of these fights revisit either story bosses or the sidequest bosses surrounding them. I'm still keeping things tight lipped now but I will say that these fights are much harder than when the player first encountered them.
This first video is a revisited fight from a monster-in-box in the Sanoida region of the game. The mechanics of this fight are about 95% fleshed out and require the player to tackle this boss with magical attacks, otherwise you eat some nasty unavoidable counter attacks from the mother bomb. At select hp intervals the boss uses Phlosion Explosion, which is a very devasting attack that should be prepared for. I lucked out by having the fairy that grants second chance being active that turn(the green sparkles when revived). Phlosion Explosion isn't quite finished when it comes to the action sequencing so it looked a little buggy towards the end there. Bubble Barrier is great for this fight since there are a lot of attacks it can absorb here. You may have noticed that I saw to it to buff my party and debuff the boss in the beginning. Buffs and Debuffs will play a crucial role in the more challenging fights of the game and will allow you to tank hits without having to waste precious Mana to block the attacks. Usually in fights like these it's better to target the small minions first before taking on the main boss but in this scenario the opposite is true. Overall I think it's a fun fight and I hope you guys will get to enjoy it too.
This video is much shorter than the other one since this boss hasn't been fully redesigned yet. He just has more hp and stats than the original but when I'm finished with him he'll have some nasty surprises when you pass certain thresholds. Notice I changed the boss's hp display to a percentage. This will help the player gauge when they are about to cross an hp threshold better because they will play a major role in boss battles moving forward. The cool thing about this game is that you can stop yourself from counterattacking if you're inching towards a threshold so you can be prepared to cross it during your next turn. The end of the video should show some familiar enemies to those who have gotten far in the previous demos.
I'll be sure to post some more fights in the next video update but I'd like to know what you guys currently think. Feel free to post any comments or questions about this place if you have any.