For the latest updates please visit my blog. I won't update this thread anymore.
Hi again!
I know there are several scripts covering this, but I'm all for diversity.
The script will allow your weapons, armours and states to have mana shield capability.
New in V1.1:
I removed the shield types and replaced their functions with several notetags. You can now have a mana shield with 20% split, 30% absorb and 50% replenish if you want.
This enables you to have more flexible mana shields and it enables me to add new tags easier.
You may use these notetags:
<absorb_damage: x%> or optional <absorb_damage_x: y%>
Will reduce incoming damage by x%.
The optional version will allow you to reduce x (= HP or MP) damage only.
<reduce_damage: x> or optional <reduce_damage_x: y>
Will reduce incoming damage by x.
The optional version will allow you to reduce x (= HP or MP) damage only.
<split_damage: x%>
Will split incoming damage by x% between HP and MP.
<replenish_x: y%>
Will replenish x by y% of the damage.
Replace x with either HP or MP.
<ignore_damage: y%> or optional <ignore_damage_x: y%>
Will ignore (nullify) all the damage with a probability of y%
The optional version will allow you to nullify x (= HP or MP) damage only.
Instructions:
Place this script below most of your other scripts. I mostly only use Yanfly Scripts so there MAY be compatibility issues with other scripts which modify the same methods.
Screenshot:
This shield will absorb 40% of HP damage, split the damage between HP and MP and has a 10% chance of ignoring the damage altogether.
Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.
Can someone recommend some fun story-heavy RPGs to me? Coming up with good gameplay is a nightmare! I was thinking of making some gameplay platforming-based, but that doesn't work well in RPG form*. I also was thinking of removing battles, but that would be too much like OneShot. I don't even know how to make good puzzles!
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