- Joined
- Mar 15, 2012
- Messages
- 153
- Reaction score
- 8
- First Language
- english
How about adding an alternate dissolve tag based on % of the resource left (say at 50% mp the shield drops) so you can have multiple shields that drop at different %. This would be ideal for sci fi games actually so your power armor or mech has greater shielding at full resource.


