masterlobo

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Now posting on THE GRAM as well, spreading the word of Manafinder :LZSlol:

 

CleanWater

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I really loved the game artwork! Congratulations! :wink:
 

AbstractMan

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I am not sure if I like the art direction or sound design more, but this project looks excellent.
 

masterlobo

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New clip to promote wishlisting of Manafinder!

Demo should come out next week btw... I hope. Will obviously update this thread when ready :)
 

masterlobo

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New clip (reworked some battle bg too!)

 

masterlobo

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Today is #PitchYaGame! So here's Manafinder's pitch:
 

masterlobo

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Gonna use this post to share LPs that people have shared of the demo! I strongly recommend playing the demo first yourselves! But I understand some people may not have time or may want to peek first. No judgment! :)


If you do any stream/LP let me know and I will gladly share it on all my social media! I love to watch people play Manafinder! :D
 
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masterlobo

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ShadowDragon

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I'm going to try out the demo tomorrow, but also a btit busy with RL request,
and 2 other dmeo bug testing, but I give it a shot anyway :)

will feedback back.
 

EthanWayne696

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Man, the feels. This project ticks all the boxes for me, and more so .... my god the music!
 

ShadowDragon

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I played a bit from start to the settlement and on my way to
the emerald lake.

I did some hard glitching, but its pretty stable which I didn't found anything yet.
I love the pictures of the actors which are nice, and the animation of the oracle.

specially the battle system is something I didn't saw before, and is really nice.
it is going to be an adventure at least, no idea about the puzzles if there is any.

probably later in the game, but I got to say, well done so far, I continue later,
but there are 3 things I want to tell:

1) I'm no fan in full screen, so I had to put it to window mode (I would rather start
in window mode, rather than full screen!)

2)Sync FPS lags alot (and does not work for me, so I have it OFF), which should
be default as well.

3) this can be a minor bug/glitch, but you need to look into it, to make sure of it,
when in the settlement, there is a girl/woman behind the river, easy to reach when
over the bridge, when I talked the first time (face up), the game froze, when
I talked from the right, it has a dialogue, when below facing up, the same, but
when talked again from below, it froze again.

I got no idea what exactly trigger this part, or why it did that.
(this doesn't have to be the fault of the event of this npc, but double check
to make sure nothing else it trigger to cause it.

but for so far I played it, I really love it. continue later on when I got time,
and tell how it went for the emerald lake.
 

masterlobo

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I played a bit from start to the settlement and on my way to
the emerald lake.

I did some hard glitching, but its pretty stable which I didn't found anything yet.
I love the pictures of the actors which are nice, and the animation of the oracle.

specially the battle system is something I didn't saw before, and is really nice.
it is going to be an adventure at least, no idea about the puzzles if there is any.

probably later in the game, but I got to say, well done so far, I continue later,
but there are 3 things I want to tell:

1) I'm no fan in full screen, so I had to put it to window mode (I would rather start
in window mode, rather than full screen!)

2)Sync FPS lags alot (and does not work for me, so I have it OFF), which should
be default as well.

3) this can be a minor bug/glitch, but you need to look into it, to make sure of it,
when in the settlement, there is a girl/woman behind the river, easy to reach when
over the bridge, when I talked the first time (face up), the game froze, when
I talked from the right, it has a dialogue, when below facing up, the same, but
when talked again from below, it froze again.

I got no idea what exactly trigger this part, or why it did that.
(this doesn't have to be the fault of the event of this npc, but double check
to make sure nothing else it trigger to cause it.

but for so far I played it, I really love it. continue later on when I got time,
and tell how it went for the emerald lake.

1. I'll evaluate what the majority of Steam games default to, and itch.io, etc. On the rpgmaker.net build, I can def see the default being windowed.

2. Got it, thanks for letting me know!

3. Woah, I'll look into this, never had heard this before.

Ty so much for playing and providing feedback!!! :)
 

ShadowDragon

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I killed the first mini boss with the dog, and back to the settlements.
I love the way the battle is setup, attack when weapon is chosen,
but you need to remember the stuff, but nicely done.

if though, the game is really stable and balanced, I found 2 minor issues,
which are not game breaking, but want to point them out anyways.

(see spoiler)
The first one is next to the trader, which can be walk through the tree
where most of them I checked could not, so for now I found one.
MF_PassableTree.png

the next one is at the tents (the one taken next to the trader) but checking
the bottom half of the tents, each of them have the same thing, part of
the cape is visible.
MF_CapeIssue.png

Remember, those are more details, than game breaking, so see what
you do with them, but I think you would fix the tree for sure, as for the tent
part, maybe, maybe not, but both are not game breaking.

I explore the temple in the cave north before going to sleep, and see how far
the demo goes.

the way the leveling up works is nicely done, but checking the gods and the skills
or boost makes you think wisely how you want to play it, which is also really
interesting for many ways of stategy and difficulty.

play with high hp and low dmg, or high dmg and lower hp, or some of everything
for balance, the choice is really nice.

I report back if I find anything to report on my way or after the demo.

I beat the quiz in 1x, I had to guess the zoology and anatomy but had them
correctly by supprise, specially I didn't met the fish enemy yet =)

so I dont know how far the quizes go in the demo, but I would recommend this
game if they love adventure and a challenge.

EDIT:
I found a typo on a sidequest from the 2 girls to get all coins, where you get 10,
but they say 8 and 2 for comission (which is "commission") missing a M.

but the tent near the trader that want you to hunt "rare enemies" that drops
the trophy can be sold, and not or not anytime soon to be able to regain it.

would it be possible to rare enemies "trophies" like the alpha fox cannot be sold?
as on the trader, "sell stuff" it sells everything, including rare enemies trophies.

I also beat the demo which was short after, but you cannot use the boat/cano
to go over the water on that map only because the end of the DEMO.

I didn't found all 6 sides quest, rare enemies might be 1, the 2 girls mini game = 2,
the other 4 is unknown, didn't fully check the town for those.

but it's a nice game.
 
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masterlobo

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I killed the first mini boss with the dog, and back to the settlements.
I love the way the battle is setup, attack when weapon is chosen,
but you need to remember the stuff, but nicely done.

if though, the game is really stable and balanced, I found 2 minor issues,
which are not game breaking, but want to point them out anyways.

(see spoiler)
The first one is next to the trader, which can be walk through the tree
where most of them I checked could not, so for now I found one.
View attachment 197371

the next one is at the tents (the one taken next to the trader) but checking
the bottom half of the tents, each of them have the same thing, part of
the cape is visible.
View attachment 197370

Remember, those are more details, than game breaking, so see what
you do with them, but I think you would fix the tree for sure, as for the tent
part, maybe, maybe not, but both are not game breaking.

I explore the temple in the cave north before going to sleep, and see how far
the demo goes.

the way the leveling up works is nicely done, but checking the gods and the skills
or boost makes you think wisely how you want to play it, which is also really
interesting for many ways of stategy and difficulty.

play with high hp and low dmg, or high dmg and lower hp, or some of everything
for balance, the choice is really nice.

I report back if I find anything to report on my way or after the demo.

I beat the quiz in 1x, I had to guess the zoology and anatomy but had them
correctly by supprise, specially I didn't met the fish enemy yet =)

so I dont know how far the quizes go in the demo, but I would recommend this
game if they love adventure and a challenge.

EDIT:
I found a typo on a sidequest from the 2 girls to get all coins, where you get 10,
but they say 8 and 2 for comission (which is "commission") missing a M.

but the tent near the trader that want you to hunt "rare enemies" that drops
the trophy can be sold, and not or not anytime soon to be able to regain it.

would it be possible to rare enemies "trophies" like the alpha fox cannot be sold?
as on the trader, "sell stuff" it sells everything, including rare enemies trophies.

I also beat the demo which was short after, but you cannot use the boat/cano
to go over the water on that map only because the end of the DEMO.

I didn't found all 6 sides quest, rare enemies might be 1, the 2 girls mini game = 2,
the other 4 is unknown, didn't fully check the town for those.

but it's a nice game.

This is incredible feedback, thank you so much! :D
 

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thought I'd upgrade to mz from mv cause of the nice quality of life features but ****ing hell why couldn't they allow old plugins to work in it and secondly how come in over a year since it's release has there been no mz version of something so crucial as a non grid based movement plugin. I guess I'll stick with mv. (why wasnt mz just an update to mv anyway literally nothing substantial changed..)
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