Manifest - A complete 30 hour RPG, 4 years in the making

Strict_Gryphon90

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Hello,

It's been a while since I posted here. I haven't had much of a chance to play Manifest because real life and my own project keep getting in the way =P. Anyway, I didn't want you to think I gave up on it. On the contrary, I'm still having a blast. What's really kept me going though is the story; especially the journal entries. I just finished the 6th story-line boss, and they are still challenging and thought engaging.

If you ever get the chance to make another game, I'll be the first to play it.

Leifman7
 

sbethune81

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Hello,

It's been a while since I posted here. I haven't had much of a chance to play Manifest because real life and my own project keep getting in the way =P. Anyway, I didn't want you to think I gave up on it. On the contrary, I'm still having a blast. What's really kept me going though is the story; especially the journal entries. I just finished the 6th story-line boss, and they are still challenging and thought engaging.

If you ever get the chance to make another game, I'll be the first to play it.

Leifman7
I appreciate you taking the time to let me know you're still playing, it means a great deal to me. Creating and writing the story was my favorite part of the game-making process, so I'm thrilled to hear it's your favorite part as well. I look forward to your future progress reports =).
 

Allmyfault

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I'm just going to put everything into a spoiler. ^^

So I just beat Naarx, and I must say. The backstory here was lovely, then again the entire game was. He felt a bit easy for me, I was on normal difficulty and this was my team comp.

Trux - lvl59

Weapons: Gemini

Head: Nayrin War Mask

Body: Faie Hide

Acc: Mars Gauntlets

Vellamik - lvl58

Weapon: Wraith

Shield: Celestial Shield

Head: Nayrin Band

Body: Faie Vest

Acc: Crimson Gloves

Armegmus - lvl58

Weapon: Sunder

Shield: Phalanx Shield

Head: Nayrin Helmet

Body: Faie Armor

Acc: Mark of the Adept

Fidese - lvl58

Weapon: Oracle

Head: Nayrin Circlet

Body: Faie Tunic

Acc: Saturn Gloves

My relics and cash give an idea of how much exploring I did.

92 Relic

213,113E

To tell you the truth, this is going to be one of those games I stash on a thumb drive and hide away for several years. Good luck in future games and thank you for giving us a wonderful one. Oh by the way I haven't forgotten, can I get a spoiler for your next game. xD
 

Heradite

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Soo....I was playing the game, and after I meet with the Matron at that Abby where the healer character joins you and...the actor graphic for my main character seems to have changed that into the dog's graphic. That includes the cut-scenes as well. Not sure why it happened, but yeah....

<_<

Other than that: fun game, albeit I'm finding even easy mode to be a bit challenging. I seriously suck. But the world backstory is intriguing and I can't wait as I advance through the game.
 

MagicMagor

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So, i have around 6 hours on my playtime clock.

The dialouges and story is nice, especially the journal.

The battles are nice (playing on normal).

However i find the game only decent, not really good. Still a nice accomplishment for a first game.

There are several things often small details that annoy me a bit.

First is the walking speed. Why can't i dash on the world map? Especially as the game encourages exploring and a lot of backtracking (as field-abilites get unlocked) the slow speed on the world map is a slight hindrance.

Another small thing are the save-points. There are two kind of save-points, the one that fully heal you and the one that don't. But it is impossible to distingush the two before entering one.

The balance.. it gets better, but i'm not sure wether this is only because i explore a lot and find a lot of goodies.

At the start of the game this was painfully obvious. I found it impossible to just venture to the first dungeon. No money for items and no free healing spot (why can't i rest in the heros house?) meant i had to do a bit of grinding at the start of the game. Coupled with the low encounter rate on the world map - not the best start for a game.

The boss in the woods (i think 3rd plot boss) i also had to try several times. All-party confusing or all-party-silencing spells can make the battle extremly hard. I found luck to play a major part in that battle.

Another nice thing to have would be visible clues about the "no encounter"-effects. I have no idea when the effect wears off and i have to renew it.

The divination-spell of the main hero is a nice idea. But regarding it i have two suggestions. First give the player the abilitiy to recheck information on known enemies, without having to cast the spell again in battle. A kind of a beast-book in the inventory. Especially if the player plays again after a longer break he will surely have forgotten the weaknesses of enemies he already have encountered.

Second, why does the spell not work against bosses? I mean that is the place where knowing weaknesses and strength really matters and the divination-spell would be really usefull. It's no fun to have wasting turns against the boss trying out the different elements to find the one he is weak against. (Especially as this has to be deducted from the damage, no visible clue if you hit an enemy with its weak element). Especially as a boss is a powerfull enemy and theses wasted turns could easily mean the difference between winning or losing the battle.

Also i found the intro to be quite long. I think some of the stuff of the intro (especially that part 8 years before the game) could have been put into flashbacks that occur a bit later in the game.

And last.. your maps can clearly be improved. Make the maps smaller if you have nothing to fill them with.

Now, that was a lot of negative points but i'm looking forward to your next game (if you make one) and after all finishing a game, especially a long one, is quite an accomplishment in itself. I'm pretty sure i will play Manifest to its end =).
 

Allmyfault

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Soo....I was playing the game, and after I meet with the Matron at that Abby where the healer character joins you and...the actor graphic for my main character seems to have changed that into the dog's graphic. That includes the cut-scenes as well. Not sure why it happened, but yeah....

<_<

Other than that: fun game, albeit I'm finding even easy mode to be a bit challenging. I seriously suck. But the world backstory is intriguing and I can't wait as I advance through the game.
I figured that one out too, it happens when you change the order of your party. At certain parts of the story it updates it and changes the character sprite. At least I believe that's what's happening.
 

Heradite

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Another small thing are the save-points. There are two kind of save-points, the one that fully heal you and the one that don't. But it is impossible to distingush the two before entering one.
Yup. Especially in the first dungeon. Since the first save-point didn't cure my health/AP, when I reached the second one i assumed the same. So before I stepped on it, I used my only tonic and a few medicines to cure me. It would have been nice if the save point was somehow indicated that I didn't have to use my only tonic and healing items left right before the boss.

At the start of the game this was painfully obvious. I found it impossible to just venture to the first dungeon. No money for items and no free healing spot (why can't i rest in the heros house?) meant i had to do a bit of grinding at the start of the game. Coupled with the low encounter rate on the world map - not the best start for a game.
I actually grinded in the first dungeon. I think the problem with the difficulty isn't necessarily the money, but the low AP of the characters. It isn't until like level 5 that I started to use abilities in the field because I had enough AP that I wouldn't immediately need some kind of item. What I want to know is why I can only buy tonics, when there's other items out there that heal less AP and could have been cheaper-I could have used them.

Second, why does the spell not work against bosses? I mean that is the place where knowing weaknesses and strength really matters and the divination-spell would be really usefull. It's no fun to have wasting turns against the boss trying out the different elements to find the one he is weak against. (Especially as this has to be deducted from the damage, no visible clue if you hit an enemy with its weak element). Especially as a boss is a powerfull enemy and theses wasted turns could easily mean the difference between winning or losing the battle.
Honestly this is a big one. I only like to use Divination spell on bosses because generally I have so far been able to deduce elemental weaknesses by the random enemy type so far. It would have been really useful against the mimic mini-boss, where I literally wasted my entire AP to figure out the one spell that could hurt the mimic.Only reason I didn't die was because the mimic kept stealing my money.

Also i found the intro to be quite long. I think some of the stuff of the intro (especially that part 8 years before the game) could have been put into flashbacks that occur a bit later in the game.
I'll disagree there-largely because it might have been there for a narrative reason instead of flashbacks.

As for the beast bestiary: there's a reason there's a notebook.
 

Knightmare

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RMMV
This looks and sounds pretty good. Congrats on finishing a 30+ hour game and for sticking with it for 4 years. I'll definetely give this one a try and give you my first impressions of it when I get some free time.
 

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I'd like to ask you a question Sbethune, what's your method for developing the boulder puzzles? I'm getting ready to work on a game of mine and I've been inspired by your puzzles. I plan on incorporating an optional dungeon and the plan for it is to be filled with puzzles (virtually no encounters except maybe a final boss).
 
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sbethune81

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I'd like to ask you a question Sbethune, what's your method for developing the boulder puzzles? I'm getting ready to work on a game of mine and I've been inspired by your puzzles. I plan on incorporating an optional dudgeon and the plan for it is to be filled with puzzles (virtually no encounters except maybe a final boss).
Were there particular boulder puzzles you were thinking of from Manifest? There were the pressure switches that had to be continually pressed by the boulders, the sliding ice boulders, the just move-out-of-the-way boulders, and the geyser puzzles. Let me know if there are any you'd like me to go into detail on.
 

BlockDriller

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Sounds awesome! Going to give it ago.

I'll give you some feedback once I have played for a while.

Congratulations on completing the game by the way.
 

BigDrew

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Pretty awesome game so far! Just finished the beach area (I forget the name) where I had to find all the driftwood (I can't believe I missed the friggin 1 in the trading post!) & I'm having a blast so far. I really like the different icons you used too & would love to get my grubby little paws on your iconset. Lol.
 

sbethune81

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Pretty awesome game so far! Just finished the beach area (I forget the name) where I had to find all the driftwood (I can't believe I missed the friggin 1 in the trading post!) & I'm having a blast so far. I really like the different icons you used too & would love to get my grubby little paws on your iconset. Lol.
Thank you for the kind words and for giving Manifest a shot. Here is a link to the icon set, as posted on rpgmakervx.net (I take no credit for it)...http://img20.imageshack.us/img20/9314/iconsetb.png
 

BigDrew

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HOLY FRIGGIN ASS-CRACKERS!!!! (faints dead away from over exposure to pure awesomeness)
 

Allmyfault

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Were there particular boulder puzzles you were thinking of from Manifest? There were the pressure switches that had to be continually pressed by the boulders, the sliding ice boulders, the just move-out-of-the-way boulders, and the geyser puzzles. Let me know if there are any you'd like me to go into detail on.
Sorry I've been swamped with work, anyways, I love in general your boulder puzzles, the ice ones were my main source of please. Oh and the move-out-of-the-way puzzles, those were fantastic also.
 
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This is a great game so far, and I can't wait to get to the rest of it, but I'm stuck in the mine at the room with the levers.

The signs say 1-8 for each lever, and I tried flipping them in order and reverse order, but nothing happens. I found out the rock in the side can be pushed into a secret little area, but I have no idea if that has to do with anything. A little help? ;P
 

sbethune81

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This is a great game so far, and I can't wait to get to the rest of it, but I'm stuck in the mine at the room with the levers.

The signs say 1-8 for each lever, and I tried flipping them in order and reverse order, but nothing happens. I found out the rock in the side can be pushed into a secret little area, but I have no idea if that has to do with anything. A little help? ;P
Thanks for playing! Help below...

if you go back out to the large area, there is a room behind a door in the bottom left. Read the notes on the table. Also, if you push that rock up or down, you can go in that hidden tunnel and find a treasure.
 
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Haha, thanks. I actually figured it out a little later, but I didn't know...

...about the hidden passage. I'll be sure to check it out whenever I go back to the mine after learning whatever skill is needed to get to the treasure chest blocked by water. :)
Anyway, great game dude. I'm 4 hours in, and there's 26 more waiting for me!
 
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Allmyfault

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Thanks for playing! Help below...

if you go back out to the large area, there is a room behind a door in the bottom left. Read the notes on the table. Also, if you push that rock up or down, you can go in that hidden tunnel and find a treasure.
Oh I see, ignore me. ;p
 

Developous

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could you provide a version without the .rar extension, please?
 

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