Mano_InputConfig(Gamepad&keyboard config+WASD move/ButtonCommonEvent)

Zion

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If the plugin you are using is the latest version, there is a workaround.
Edit GamepadMapper and KeyMapper and remove "shift" from there.
This plugin then determines that the dash operation is unnecessary.
Then you can save.
Thank you.
I'm using 8.0.1 which seems to be the newest one (MV). I noticed there is a 9.1.0, but for MZ only.
Nevertheless, I checked both versions and I can't find any option named GamepadMapper or KeyMapper. Can you provide more help please?
 

siguren

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This plugin is designed for both MZ and MV. Version 9.1.0 is available even for MV.
GamepadMapper and KeyMapper are in the core script.
If it's MV, it's in rpg_core.js.
 

Zion

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This plugin is designed for both MZ and MV. Version 9.1.0 is available even for MV.
Ah, nice to know!

GamepadMapper and KeyMapper are in the core script.
If it's MV, it's in rpg_core.js.
I searched in the plugin itself, haha.
Thank you, it works like a charm :smile:

If you ever plan to update this plugin, it would be cool to have the option to change the text "Change button notation" if you make a game in another language than english. I changed it in the plugin itself, so it works for me now. But maybe other devs could have the same problem.
 

azurezero

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im just trying to figure out how to use gamepad triggers (l2 and r2) as buttons
 

siguren

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im just trying to figure out how to use gamepad triggers (l2 and r2) as buttons

Depends on what you do if you trigger L2 and R2.
1. Open the InputExtension in the plugin parameters.
2. Since there is an item called padButton, set the button here.
3. Set a common event that will be called if the button is pressed.
 

azurezero

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Depends on what you do if you trigger L2 and R2.
1. Open the InputExtension in the plugin parameters.
2. Since there is an item called padButton, set the button here.
3. Set a common event that will be called if the button is pressed.
i found out a plugin i was already using had LT and RT as options
(it was Eli_ButtonCommonEvents)
 

siguren

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i found out a plugin i was already using had LT and RT as options
(it was Eli_ButtonCommonEvents)
Other common event call plug-ins may work as well.
But that's out of my scope of support.
Please use it after understanding the point.
 

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