Damascus7

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I am trying to put a day/night cycle in my game, but the catch is I don't want to use the "Tint Screen" command, but rather make a separate night map so I can alter lighting implements and shadows (like removing the night tint around bright lights).

As I am using parallax mapping, I could use some guidance on how exactly to replicate the effect the Tint Screen command would have. Any tint I try to put over the picture in Photoshop just makes it look like a very fakey transparent color screen on the map.

The closest I've been able to get is using a curve layer mask, but the closer i get to the right color, the contrast gets way too stark and it kinda hurts my eyes. I could use some advice for this!
 

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