Many many questions 2

Skydiver

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Hey, it's me again!
Now some concrete questions:
A lot of WEAPONS:
1)No matter how high i set the Attack, the system makes a "MISS" out of the attack. Why?
2)"Wooden Sword": How can I make it burn if the enemy fights by fire?
3)"Blessed Dagger": If nothing else can kill someone/somnething, then this weapon can. How to make it?
4)"Longsword of the Horned Demon": It should reflect the attack, but only from a demon. How to make it?
5)"Longsword of the Eagle": It should attack and besides remove all negative conditions of the user.
6)"Sword of the midnight": Should be more effective at night.
7)"Longsword of the Eye": Should kill the magic eyes well.
8)"Sword Admiral": Should make the enemy pass the attack for many times.
9)"Sword Lazalantin": Should set the soul of the enmy free, if he has one.
10)"Sword Atlando": Should kill the enemy in 3 rounds. It should be used by a certain person.
11)"Light Sword": Should cancel the critical attack of the attacked enemy.
12)"Shining Sword": Should increase Mana with every successful beat.
I hope you dont fall asleep right now, because there is a lot of questions...
13)"Sword Soul Lance": If you are hit by this sword, then you get a unhealing wound, but you can cure it with a special potion.
14)"Holy Sword": Should increase HP with every successful hit.
15)"Sword of Love": Should reduce MP-use of all skills of the user.
16)"Flying Sword": Should hit those who dont believe in angels. Shoul be able to reverse an evil one to a good one.
17)Spider Sword": Should be suitable for fighting the spiders.
18)"Bastardsword": Should increase critical hits.
19)"Sword Holy Punisher": Should be useful for a certain group of enemies.
20)"Dragon Sword": Should ease the fight with dragons.
WELL.......... Thanks in advance. But it's not all.....
 

slimmmeiske2

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I've moved this thread to MV Support. Please be sure to post your threads in the correct forum next time. Thank you.



I didn't mention it in the last thread, but please try and keep it to one question per thread. That's not me saying you should make 20 threads for all these type of weapons you want to make though.
As I mentioned in the other thread, try going through the tutorials and learning what the engine is capable off.
 

Andar

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@Skydiver
a lot of your questions are extremely basic and/or have the same basic answer.

For example if you always miss, then you deleted the default actors without knowing what their traits are for - attack has absolutely nothing to do with hit or miss.
And all your questions of weapons mean that you don't understand how to use the database.

please follow the link to the starting point tutorial in my signature, and work through it. NOT "read through it" as that is always a waste of time, you need to work through a tutorial (meaning you need to do all steps described in a tutorial project) to really learn from it.

and you need those basics to even be able to understand the answers to the questions you asked above, so answering them before you worked through the tutorials is also useless.

and on average I estimate that depending on how much free time you have, it will take most people around a month to work through those basic tutorials - but after that they can make their games without wasting time waiting for the answers to a hundred questions here on the forum, and only ask questions when there is a more complex problem.
 

Kupotepo

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1)No matter how high i set the Attack, the system makes a "MISS" out of the attack. Why?
If you refer to miss, then you refer to hit rate. If you get 0 for the attack, the enemy has higher defense than the attacker.
 

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