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So I'm very new and testing out the program trying to make a harvest moon-esque game and have some questions.
http://youtu.be/N5DF3AkY9N8
This video shows what I have been able to do so far. As you can see, its not a lot lol...(I apologize for the typing sound! Didn't notice it till after uploading it)
I used this as a guide for my planting <http://forums.rpgmakerweb.com/index.php?/topic/6528-multivariable-gardening-system-vx-ace/> and it uses separate variables and switches for each seed. While its good and works for a few seeds, it won't work if theres many seeds since I would have to put in variables and switches for each one.
In the video, I put down 3 seeds and even though I water only two of them all 3 grows. I put different wait timers on each one as well but when one grows all of them grows. Is there a work around? Script or event?
Also, like harvest moon, I would like the plants to take a few days to grow. Is there a way to make it so the watered plots become un-watered so that the player needs to water it again?
Finally, I want the player to get a message when the press the action button on top of the planted plot. But that requires a action button trigger. On the other hand I want plants to grow on a timer so I have to make it parallel trigger. I tried making two events for it but it didn't work out so well...lol
Sorry for so many questions! I have a demo of it if anyone wants me to attach it
Thanks
http://youtu.be/N5DF3AkY9N8
This video shows what I have been able to do so far. As you can see, its not a lot lol...(I apologize for the typing sound! Didn't notice it till after uploading it)
I used this as a guide for my planting <http://forums.rpgmakerweb.com/index.php?/topic/6528-multivariable-gardening-system-vx-ace/> and it uses separate variables and switches for each seed. While its good and works for a few seeds, it won't work if theres many seeds since I would have to put in variables and switches for each one.
In the video, I put down 3 seeds and even though I water only two of them all 3 grows. I put different wait timers on each one as well but when one grows all of them grows. Is there a work around? Script or event?
Also, like harvest moon, I would like the plants to take a few days to grow. Is there a way to make it so the watered plots become un-watered so that the player needs to water it again?
Finally, I want the player to get a message when the press the action button on top of the planted plot. But that requires a action button trigger. On the other hand I want plants to grow on a timer so I have to make it parallel trigger. I tried making two events for it but it didn't work out so well...lol
Sorry for so many questions! I have a demo of it if anyone wants me to attach it
Thanks
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