Map Drops Author: Tsukihime Overview This script allows you to discard items from your inventory and onto the map. You can then pick it up later. Features Drop an item onto the map, either manually or using script calls Dropped items can disappear overtime (decay time) Customize decay times for individual items and equips Dropped items are displayed using their icons Add map drops using script calls Usage Go to your item menu and press the A key (game "X") to drop an item. Then see it on the map. The key is customizable in the configuration. To add a map drop using script calls, use Code: add_map_drop('w23', amount) add_map_drop('a12', amount) add_map_drop('i1', amount) Where the "w" means weapon, "a" means armor, and "i" means item. The number corresponds to the database ID of the selected item. You can specify a specific x,y position on some map. By default, the position is your player's current position, and the map ID is the current map's ID. Code: add_map_drop(string, amount, x, y, map_id) add_map_drop('a3', 1, 4, 5, 2) #create item in map 2 at position (4,5) add_map_drop('i1', 2, 3, 3) #map_id is omitted add_map_drop('w2', 1) # x, y, and map_id omitted) You can also use script calls to drop items from your inventory Code: drop_item(string, amount) Items will be dropped where you're standing though. You can set decay times for map drops. If decay time is not 0, it will disappear after that many seconds. You can choose whether dropped items will disappear or not. To specify decay times for individual items or equips, tag them with Code: <drop-decay: n> There are also some configuration options. Download Script: http://db.tt/6wJQYmqV Notes Does someone want to improve the script by providing a nice confirmation window as well as a number input when discarding? Also, creating the chest opening animation is kind of tedious. Someone want to do that? It's basically printing out the page list for an existing chest event and then copying all of that in script.