Map Drops

Discussion in 'RGSS3 Scripts (RMVX Ace)' started by Tsukihime, Jul 2, 2012.

  1. Tsukihime

    Tsukihime Veteran Veteran

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    Map Drops

    Author: Tsukihime

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    Overview

    This script allows you to discard items from your inventory and onto the map.

    You can then pick it up later.

    Features

    • Drop an item onto the map, either manually or using script calls
    • Dropped items can disappear overtime (decay time)
    • Customize decay times for individual items and equips
    • Dropped items are displayed using their icons
    • Add map drops using script calls

    Usage

    Go to your item menu and press the A key (game "X") to drop an item.

    Then see it on the map. The key is customizable in the configuration.

    To add a map drop using script calls, use



    Code:
    add_map_drop('w23', amount)
    add_map_drop('a12', amount)
    add_map_drop('i1', amount)
    
    Where the "w" means weapon, "a" means armor, and "i" means item. The number corresponds to the database ID of the selected item.

    You can specify a specific x,y position on some map.

    By default, the position is your player's current position, and the map ID is the current map's ID.



    Code:
    add_map_drop(string, amount, x, y, map_id)
    
    add_map_drop('a3', 1, 4, 5, 2) #create item in map 2 at position (4,5)
    add_map_drop('i1', 2, 3, 3)    #map_id is omitted
    add_map_drop('w2', 1)          # x, y, and map_id omitted)
    
    You can also use script calls to drop items from your inventory



    Code:
    drop_item(string, amount)
    
    Items will be dropped where you're standing though.

    You can set decay times for map drops.

    If decay time is not 0, it will disappear after that many seconds.

    You can choose whether dropped items will disappear or not.

    To specify decay times for individual items or equips, tag them with



    Code:
    <drop-decay: n>
    There are also some configuration options.

    Download

    Script: http://db.tt/6wJQYmqV

    Notes

    Does someone want to improve the script by providing a nice confirmation window as well as a number input when discarding?

    Also, creating the chest opening animation is kind of tedious. Someone want to do that? It's basically printing out the page list for an existing chest event and then copying all of that in script.
     
    Last edited by a moderator: Jul 2, 2012
    #1
    JiM83 likes this.
  2. RyanA

    RyanA Happy Cat Veteran

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    Wow, that's pretty nifty, nice one ;D
     
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  3. ShinGamix

    ShinGamix DS Style 4Ever! Veteran

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    *dumb question

    Can this be used with on map battles to do enemy drops?
     
    #3
  4. Tsukihime

    Tsukihime Veteran Veteran

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    This script provides a way to create drops, but you need to figure out how to make the script calls yourself in your battle system.
     
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