This plugin allows you to add automatic transfers to the edges of your map.
How to use
Add to your plugins folder (file name does not really matter, but I call mine MapEdgeTransfer.js). There are no parameters to set or plugin commands to call.
In the map notebox, add tags as follows:
<key: mapid x y direction fadetype>
where:
key = tfrup (transfer up at top of map), tfrdown (transfer down at bottom of map), tfrleft (transfer left at left edge of map) or tfrright (transfer right at right edge of map)
mapid = map id to transfer to
x = x coordinate on new map
y = y coordinate on new map
direction = facing direction after transfer (2=down, 4=left, 6=right, 8=up)
fadetype = 0-black (default), 1-white, 2-none
direction is optional (if omitted, current direction will be retained)
fadetype is optional (if omitted, will default to black); if entered, direction must also be entered
mapid, x, y, direction and fadetype can be values or formulae (don't use any spaces).
Example:
<tfrup 8 this.x 12> - when character reaches top edge of current map, they will transfer to map 8, x coordinate will be the same, and y coordinate will be 12. Current direction is retained, and fade type 0 (black) is used.
Note - in order to transfer at the map edge, the player has to be ON the map edge and facing the edge. This means when you transfer, you can transfer them TO the edge tile of the new map, facing inwards, and they won't automatically transfer back again. They can walk along the edge without transferring. It's only when they turn to face the edge again that it will trigger.
Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.
Can someone recommend some fun story-heavy RPGs to me? Coming up with good gameplay is a nightmare! I was thinking of making some gameplay platforming-based, but that doesn't work well in RPG form*. I also was thinking of removing battles, but that would be too much like OneShot. I don't even know how to make good puzzles!
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.