I forgot to reply to this.Any possible way this can be used for transitions between maps, or even for battles?
Thanks, i figured out how to use them as transitions, i already remade transitions used in old Final Fantasy games.ok : https://www.dropbox.com/sh/cajvk3wf6ue0ivf/QA9zgrm2Vx
I forgot to reply to this.
For transition between maps, I think the simplest way to do it is :
Script : map_effects.set_pixelize(4000, 60)
Wait : 60 frames
Script : map_effects.set_pixelize(100, 60)
Transfer Player : No transition
For battle transition it's not actually possible, maybe I'll do an update for that but it would require scripting.
Log Change : 1.3 : - fixed display bug related to screen tone - fixed display bug related to shake screen - new function to memorize effects : map_effects.memorize - new function to restore memorized effects : map_effects.restore - new function to reset effects : map_effects.clear - added quick overview of functions below
class Scene_Map alias perform_battle_transition perform_transition def pre_battle_scene BattleManager.save_bgm_and_bgs BattleManager.play_battle_bgm Sound.play_battle_start $game_map.effects.set_pixelize(4000, 60) 60.times {update_for_fade} $game_map.effects.set_pixelize(100, 30) Graphics.freeze endend
Fortunately someone did create a dll just for that (and a few other things)Hey Zeus, I was
(And just a random thought, Another script that does the same to pictures (and not map) would be awesome!)
class Game_Map_Effects attr_accessor :invert_colors alias addon_clear clear def clear addon_clear @invert_colors = false end alias addon_active? active? def active? @invert_colors or addon_active? endendclass Spriteset_Map_Effects alias addon_refresh_bitmap refresh_bitmap def refresh_bitmap addon_refresh_bitmap @effects_bitmaps[0].reversing! if @data.invert_colors endend