- Oct 4, 2014
- Reaction score
- First Language
- Primarily Uses
Is there any way of using this with Yami's overlay script? at the moment it doesn't effect the layers above the character.
class Spriteset_Map def update zeus_map_effects_update @map_effects ||= Spriteset_Map_Effects.new(@viewport1, @par_viewport, @shadow_viewport, @light_viewport) @map_effects.update(@tilemap.oy) endend
map_effects.refresh_rate = 60
This is because how the script works, it takes the visible screen (which is the size of the window) instead of the whole map. For the zoom out, you could try MGC Tilemap Ace:This is really cool.. but i need the zoom out and i try it but don't work, i have Black Border around the map not the entire map, how can i fix it?
Example 75% zoom out