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Ok,
Here is a major exploitable glitch that I need to solve
Basically, I use erase event and turning off of a self switch to reset map encounters. I also use another event on the map to randomize the location and density of encounters
here's the gltich...
I realized a spider enemy was too weak when play testing. after i saved, shutdown the play test, and started it back up, the encounter re-spawned...
I want it to respawn when you leave and reenter the map. I could simply add more numbers to the location/density event...
but then, that wouldn't solve the problem sense I want there to be a 1/3 chance of this enemy ambushing you when you go for a chest. help please...
FYI, this is a problem because the player could just restart a bunch of times and get easy level ups that way
Here is a major exploitable glitch that I need to solve
Basically, I use erase event and turning off of a self switch to reset map encounters. I also use another event on the map to randomize the location and density of encounters
here's the gltich...
I realized a spider enemy was too weak when play testing. after i saved, shutdown the play test, and started it back up, the encounter re-spawned...
I want it to respawn when you leave and reenter the map. I could simply add more numbers to the location/density event...
but then, that wouldn't solve the problem sense I want there to be a 1/3 chance of this enemy ambushing you when you go for a chest. help please...
FYI, this is a problem because the player could just restart a bunch of times and get easy level ups that way

