Map / event animations in MZ

Ophiucus Games

Ophiucus Games
Veteran
Joined
Nov 15, 2018
Messages
88
Reaction score
54
First Language
English
Primarily Uses
RMMZ
Hi there,

I'm wondering if anyone has a solution for using particle-based animations on the map (not just in battle). Seems like an obvious feature for MZ to have with the introduction of particle-based animations, but I can't seem to find anyone discussing this in the forums.

I'm looking to use particles to animate e.g. fireplaces in a more smooth and dynamic way than just use a four-frame event sprite. In MV, MOG's Character Particles did the job - but sadly, it's not compatible with MZ. Playing battle animations on the map via an event call doesn't work because the animation starts and ends and doesn't repeat (and besides, the animations fade in and out so it would look unnatural even if I could get it to repeat).

Has anyone found a way to get this to work?
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

On my journey of character rework: I had this character, she was meant to be just a princess that joins your party. And at long term she was just uninteresting... So I tweaked her to be a rebel agaisn't the royalty before meeting up with the party.

Quick tip for any other ametuer pixel artists! When trying to create a colour palette, enabling Antialiasing can speed up the process of creating different shades! Just place your lightest colour and your darkest colour next to each other, select both pixels, and stretch it out!
Revolutionizing the JRPG Industry: Knocking on Doors.

Take that, murderhobos.
Don't forget, aspiring writers: Personality isn't what your characters do, it is WHY they do it.

Forum statistics

Threads
106,054
Messages
1,018,578
Members
137,843
Latest member
Betwixt000
Top