- Joined
- Oct 11, 2015
- Messages
- 424
- Reaction score
- 171
- First Language
- Dutch
- Primarily Uses
- RMMV
The dungeons are so empty :/ No props or anything generated.
Actually, the tiles that pop up are from my A5 set, but for some reason they're being added along the outer edge of the main floor tiles & passageways.Hi,Hi,
first of all thanks for this wonderful script, Sanshiro!
Can someone explain how to stop the random teleport by pressing the spacebar?
Unfortunately i don't understand the floor counter at all. How can i set the number of random maps? After 3 random maps i cannot go deeper to the next map.
Anyone has an idea?
@Animebryan
I think you could try to set A3 of your tileset empty to avoid this mistake.
Best regards
Chilifan
first of all thanks for this wonderful script, Sanshiro!
Can someone explain how to stop the random teleport by pressing the spacebar?
Unfortunately i don't understand the floor counter at all. How can i set the number of random maps? After 3 random maps i cannot go deeper to the next map.
Anyone has an idea?
@Animebryan
I think you could try to set A3 of your tileset empty to avoid this mistake.
Best regards
Chilifan
The extension is a great addon for the wall height adjustment alone! I haven't got the wall event spawns to work just yet (with my initial use of plugin). I'm sure i'll figure out most of the goodness you've added. Thanks a ton for helping with this plugin's continued awesomeness!I've made an extension for this plugin. First of, the help section of the plugin explains how to use the tiles for the original (and extension) plugin.
The extension has a few parameters to customize map generation a bit, and a few additional notetags for customize how events are spawned. Read the help section of the plugin for more information.
https://raw.githubusercontent.com/DreamXRMMV/Rpg-Maker-MV/master/DreamX_EXT_SAN_MapGenerator.js
This is an extension so it must be under the original plugin.
This extension is released under the MIT license:
https://opensource.org/licenses/MIT
Since I've had to change quite a bit and the original plugin is said by the author to not have any support, I'm debating whether to either continue updating my plugin or try to develop a new plugin that is based on Sanshiro's but with more functionality and customization. But since I've had this extension sitting on my disk for a while I thought to just release it as it is now.
Thanks, no problem! Try <RateWall:1> and <Minimum:20> and remember to set the event graphic to something so you'll see it. You should see 20 total on the walls.The extension is a great addon for the wall height adjustment alone! I haven't got the wall event spawns to work just yet (with my initial use of plugin). I'm sure i'll figure out most of the goodness you've added. Thanks a ton for helping with this plugin's continued awesomeness!The extension is a great addon for the wall height adjustment alone! I haven't got the wall event spawns to work just yet (with my initial use of plugin). I'm sure i'll figure out most of the goodness you've added. Thanks a ton for helping with this plugin's continued awesomeness!
Can you give me a screenshot (if you can take a screenshot of the console, that would be best) and the other plugins you're using?tGood plugin, works for the most, but now suddenly I get an error "Cannot read property 'note' of undefined".
Any suggestions?
I used to get that error when I had other commands in the 'note' field of the event, such as Terrax Lighting light codes ( i.e. Fire 200 #CCCCCC ), the dungeon generator doesn't play nicely with other plugin notetags in events.Good plugin, works for the most, but now suddenly I get an error "Cannot read property 'note' of undefined".
Any suggestions?
Not sure if the movement settings are your error either, my dungeons have mobs set to both random, and approach.Thank you for quick replies.
I noticed that if you make the random enemies static no errors, but as soon as you set them random or predefined course, error message.
I do use Terrax Lighting but somehow the random generator does not work so well with the lighting events (event does not get placed random, light stays only where it is on the blank map) and random loot, but tm_loot is a plugin call, not a note tag.
Only plugins I use are Terrax Ligting, random map generator and ofc Yanfly Core and message system.
I tried it now again trying to get a screencapture but everything works correct now.
