Map Generator

fizzly

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@Sanshiro, can I suggest something? Maybe a way to fill "black gaps" and not create exterior walls, that would be useful to make forest map generation.
 

Nanaya

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Excellent plugin!
A real savior. Yet, I've got a little issue.
MV version 1.5.1
Brand new project. Nothing added. A map to start, a map with the dungeon.
Map.png
For some reason, some title are added despit not being on the liste, not being on base map. Awkward... Isn't it?
The stairs aren't wanted, for example.
 

fizzly

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Excellent plugin!
A real savior. Yet, I've got a little issue.
MV version 1.5.1
Brand new project. Nothing added. A map to start, a map with the dungeon.
View attachment 83655
For some reason, some title are added despit not being on the liste, not being on base map. Awkward... Isn't it?
The stairs aren't wanted, for example.
That's probably a bug, but just use some autotile block on 1x1 grid and it'll be okay. Had the same issue.
 

Nanaya

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Okay, I gave it a try and had some problems with the 1.5.2 version and other plugins. Since I've got a lot of them, I give up. Perhaps I'll check later, but I doubt it...
 
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Fade

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Hey man, I know I'm replying to you literally almost a year after you made this last thing I asked for, but I had some problems in my life and couldn't work with RPG Maker. Today I remembered my old roguelike idea and found this old post, where you replied to me and gave me this amazing add-on for the script. You are the sweetest, most amazing person I ever had the pleasure to speak with on this forum. Thank you! Made my dream come true :)


Hi,
Thank you.

I add a few of new features :
- The parameter Maximum Room Size ;)
- A tag for the map <oneBigRoom> to generat juste a big room (like the ps1 game Azure Dreams)
- Map tag :
<setWallHeight:x><setMinimumRoomSize:x><setMaximumRoomSize:x><setMinimumRooms:x><setMaximumRooms:x>
To use a custom configuration in a map

if you want use this mini map plugin : https://rpgmakermv.co/resources/rpg-maker-mv-mini-map-plugin.973/
The version compatible witsh the map generator :
(if the map is generat by map generator, the mini-map script use (for the colored events) the name of events, not the id)
 

kittgts

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Hello everyone, but how can I do this in a plugin so that when I exit the dungeon and go back - it is not reset and remember the last generated set?
 

Skook

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Is someone still working on this? If you are, can I ask you to try and find a way to make this compatible with the FPLE plugin? Instead of choosing among the autotiles, just take the tile specified at the coordinates (x0,y1 etc) and make the dungeon with it.
 

Animebryan

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Its basically dead. Sanshiro already posted that he wasn't going to support this anymore & DreamX made the add-on but then said he was just going to make his own version from scratch & so far, nothing ever came of it. As of now, DreamX hasn't been active since Jan 31, 2017. That's almost 2 years. Maybe he's on hiatus or maybe he just quit.

It would be nice if somebody, anybody, would make a Fully Functioning Map Generator but it seems too much for anyone :(
 
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Animebryan

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@Sanshiro
I do not really know but your plug-in doesn't seem to cooperate with alpha abs I am not sure why but I still get this error:
Type error cannot read property "clear" or undefined.
The plug-in:
https://github.com/KageDesu/Alpha-ABS
Its basically dead. Sanshiro already posted that he wasn't going to support this anymore & DreamX made the add-on but then said he was just going to make his own version from scratch & so far, nothing ever came of it. As of now, DreamX hasn't been active since Jan 31, 2017. That's almost 2 years. Maybe he's on hiatus or maybe he just quit.

It would be nice if somebody, anybody, would make a Fully Functioning Map Generator but it seems too much for anyone :(
 
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MimoPakou

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Sad news I was really hyped up for such a plug-in.;_;;_;;_;
 

Animebryan

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We all were. Having randomizing maps is a great way to give a game & maps in general a lot of replay value, but making such a plugin is one of the most challenging ones to make. Not even Yanfly was interested in making one. At this rate, it would probably take nothing less than commissioning someone with some serious dough to give a plugin writer enough motivation to make & complete it.
 

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December has arrived and with that, an ¡update for Aletoir Feast! a game made it for the One Map Challenge. I will use some of the remaining switches, variables, and events from the challenge limit to add more content but keep it within the requirements. ¡Have a nice day Everybody!
What I worked on today. :LZSjoy:

No stream today, make a game in MZ is continuing next week!
It seems MOG Weather only has a "clear" function to instantly erase a given weather effect. Probably works well if weather only changes at map transfer, etc, but looks very abrupt if weather effects are continuously changing. So my next challenge: script a "fade" function to gradually fade the sprites and wait to "clear" the current weather until the opacity of all its sprites hits zero... or something like that! XD

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