- Mar 10, 2015
- Reaction score
- Primarily Uses
This is super cool!!! Thanks for the great work
If you made small Demo project with this issue and send me via PM, i will try fix this incompatibility in next update.Great work! Just bought the PRO version and i love it. But i can't get it working with visustella's furniture script. Furnitures can be used from the normal inventory, but can't be used from the player inventory. Only fix i could imagine was giving the item the mission to call an common event, but when i do that the furniture scene is not starting and the item is gone :-/ Any ideas what i could do?
Usable is set on yes, in menu and battle. But it seems like the plugin is blocking the usage if the item has no "casual" effect
This bug will be fixed in next update. Update will be in next month. I already working on it, but can't promise that i finish it in this month.Is there a way to prevent the player from buying new items in stores when the inventory is full? (I don't use the weight system, I use the cell system)