McSundae

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Great work! Just bought the PRO version and i love it. But i can't get it working with visustella's furniture script. Furnitures can be used from the normal inventory, but can't be used from the player inventory. Only fix i could imagine was giving the item the mission to call an common event, but when i do that the furniture scene is not starting and the item is gone :-/ Any ideas what i could do?

Usable is set on yes, in menu and battle. But it seems like the plugin is blocking the usage if the item has no "casual" effect
 
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Great work! Just bought the PRO version and i love it. But i can't get it working with visustella's furniture script. Furnitures can be used from the normal inventory, but can't be used from the player inventory. Only fix i could imagine was giving the item the mission to call an common event, but when i do that the furniture scene is not starting and the item is gone :-/ Any ideas what i could do?

Usable is set on yes, in menu and battle. But it seems like the plugin is blocking the usage if the item has no "casual" effect
If you made small Demo project with this issue and send me via PM, i will try fix this incompatibility in next update.
 

Chipwonx

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Hello

I am making a game that does not use the mouse. I read that this plugin only works with the mouse.

Has this changed? If not, are you planning to make the inventory navigable with wasd or arrow keys?

I would buy the pro version if I could use it with customizable keys.

Thankyou
 
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Has this changed? If not, are you planning to make the inventory navigable with wasd or arrow keys?
Added gamepad support. But not keyboard yet. Touches supports as well (for mobile)

You always can download free version and test it with your project
 

isaias20

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I have a question.

If I try to buy items (in any store), when I have a full inventory (all cells occupied), the item is not seen (because there are no available cells) but, I notice that, once I unlock new cells, the new item is there.

Is there a way to prevent the player from buying new items in stores when the inventory is full? (I don't use the weight system, I use the cell system)
 
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Is there a way to prevent the player from buying new items in stores when the inventory is full? (I don't use the weight system, I use the cell system)
This bug will be fixed in next update. Update will be in next month. I already working on it, but can't promise that i finish it in this month.
 

Parallax Panda

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Did the compabillity issues with Visustella’s furniture system mentioned above got looked at yet? This looks like a really cool script buy my game use Visustella’s plugin(s) as a base,oncluding the furniture one.

Also, is the commercial license for unlimted projects? If I buy a license for one of your scripts, will I have the rights to use them forever in any nu,ber of games?

Thanks.
 

GoldenboltLP

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I’m also running into an issue where my regularly consumable items aren’t consumable from the inventory menu. Did you find a quick fix @LittleLynx
 
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Did the compabillity issues with Visustella’s furniture system mentioned above got looked at yet? This looks like a really cool script buy my game use Visustella’s plugin(s) as a base,oncluding the furniture one.

Also, is the commercial license for unlimted projects? If I buy a license for one of your scripts, will I have the rights to use them forever in any nu,ber of games?

Thanks.

No, it's still hanging on my list of things to do. But since you reminded me, I think the next update will be done, at least I'll try. It's will be very helpful if you send me small Demo project with this issue.

About license: if you bought, you can use for unlimited projects.

I’m also running into an issue where my regularly consumable items aren’t consumable from the inventory menu. Did you find a quick fix @LittleLynx

Maybe you try use heal potion when your character have 100% HP, it's not allow do that.
Or maybe wrong scope settings. At least send screenshot with Item settings (in database) and we will see where a problem can be.

P.S. Map Inventory plugin got update 2.4 recently, but it's not public one.
 

GoldenboltLP

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No, it's still hanging on my list of things to do. But since you reminded me, I think the next update will be done, at least I'll try. It's will be very helpful if you send me small Demo project with this issue.

About license: if you bought, you can use for unlimited projects.



Maybe you try use heal potion when your character have 100% HP, it's not allow do that.
Or maybe wrong scope settings. At least send screenshot with Item settings (in database) and we will see where a problem can be.

P.S. Map Inventory plugin got update 2.4 recently, but it's not public one.
Just a really basic item here that I'm trying to use -- I'm also using Alpha ABS, so not sure if that has anything to do with it. Just want to be able to pull open the inventory and use the recovery items in the field. I've messed around with scope settings as well and it doesn't seem to change. Feel like it should have the mouse icon and say to left click in order to use. Weapons/Armor works just fine in that way.

I might be missing something super obvious too :elswt:
 

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twosnakes

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is there a way to show the equipment stats (extra information) together in one window instead of having to scroll?
Also is there a way to change the key bind to something other than the mouse wheel?
 
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is there a way to show the equipment stats (extra information) together in one window instead of having to scroll?
Also is there a way to change the key bind to something other than the mouse wheel?
Update 2.4 added Alternative description allows you show all in one place
https://kdworkshop.net/map-inventory-update-2-4-whats-new/

No, only mouse wheel. What keys exactly you want? Maybe i can make a little mod for you
 

twosnakes

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Update 2.4 added Alternative description allows you show all in one place
https://kdworkshop.net/map-inventory-update-2-4-whats-new/

No, only mouse wheel. What keys exactly you want? Maybe i can make a little mod for you
oops. I was copying the js file from the MV folder which is 2.0, didn't notice the latest version 2.5 is in the main folder this whole time ugh! My bad.

I'm happy with the alternative description mode better. No need for different keys.

Thanks for your work and long term support on your plugins. Everyone should know that every bug or request I've had has been fixed!
 

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