- Joined
- Jan 13, 2014
- Messages
- 3
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- 0
- First Language
- English
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Hello.
I have a small problem.
So, I have a cutscene in a completely black map, with Transparency on, and some dialogue.
When the dialogue ends, the player is transferred to a new map.
My problem is, when the player is transferred, the map is completely black. (This one is not supposed to be black, it's just a room.)
All of the other maps in the game work fine, so it's not graphics or anything like that.
I know that the map is the correct one, for the name appears in the upper left corner.
I have made sure that transparency is turned off upon transferring, but the map is still black.
There are no other Parallel Process or Autorun events on this new map at all.
If anyone has any suggestions, I would be most grateful.
Thank you.
^_^
I have a small problem.
So, I have a cutscene in a completely black map, with Transparency on, and some dialogue.
When the dialogue ends, the player is transferred to a new map.
My problem is, when the player is transferred, the map is completely black. (This one is not supposed to be black, it's just a room.)
All of the other maps in the game work fine, so it's not graphics or anything like that.
I know that the map is the correct one, for the name appears in the upper left corner.
I have made sure that transparency is turned off upon transferring, but the map is still black.
There are no other Parallel Process or Autorun events on this new map at all.
If anyone has any suggestions, I would be most grateful.
Thank you.
^_^


